dragon001 Spells By Name dragon002

Note: This list is not finished. broken pics are because I have not acquired them yet!

Spell Picture Name Guild Class Resistance Level Learned Starting Cost Minimum Mana Level Attack Damage Defense Damage 95% Resistance Level STR INT WIS CON CHA DEX Monster Groups Monsters per Group Range Spell Book Prose
Abolish Undead Cleric Dispell Magic 8 142 253 80 13     16 16 18   12 2 4 4 Codex of Abolishment The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets
Abolish Undead Paladin Dispell Magic 24 247   80 13     16 16 18   12 2 4 4 Codex of Abolishment The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets
Abolish Undead Warlock Dispell Magic 16 284   80 13     16 16 18   12 2 4 4 Codex of Abolishment The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets
Acidic Spray Sorcerer Elemental Acid 6 75 131 30 11   10 10 12 10   15 3 6 3 Libram of Acid  
Amphibious Breathing Cleric Magical   6 159 273       12 16   12   14         This spell enables the skin of the recipient to absorb oxygen from the water, thus allowing longer breathing periods while under water.
Amphibious Breathing Explorer Magical   12 303         12 16   12   14         This spell enables the skin of the recipient to absorb oxygen from the water, thus allowing longer breathing periods while under water.
Artic Storm Sorcerer Cold Cold 12 189 351 40 26     21 20     18 4 12 6 Grimoire of Deathly Chills  
Banish Demon Cleric Banish Magic 6 66 113 20 21     16 16 14   12 4 8 3   A dark spell of old. Much like Banish Devil, this Spell calls upon Hades to take back those who have escaped
Banish Demon Warlock Banish Magic 12 132 245 20 21     16 16 14   12 4 8 3   A dark spell of old. Much like Banish Devil, this Spell calls upon Hades to take back those who have escaped
Banish Devil Cleric Banish Magic 5 62 105 15 16     14 10 12   12 4 8 2   An ancient spell that invokes the fury of Hell to yank the specified target(s) back to the plane whence they came
Banish Devil Warlock Banish Magic 10 125 227 15 16     14 10 12   12 4 8 2   An ancient spell that invokes the fury of Hell to yank the specified target(s) back to the plane whence they came
Beast Search Explorer Location   10 191 349                         Codex of Enemies Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster.
Beast Search Mage Location   8 163 291                         Codex of Enemies Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster.
Blinding Darkness Cleric Mind Mental 4 47 75 15 6     15 9     9 4 6 2   When invoked, this spell creates a menally prohected and amplified light so bright that many are instantly killed
Blinding Darkness Warlock Mind Mental 4 47 75 15 6     15 9     9 4 6 2   When invoked, this spell creates a menally prohected and amplified light so bright that many are instantly killed
Blue Flame Sorcerer Fire Fire 3 22 35 15 11     14 10       1 2 2    
Brightness Explorer Visual   12 193 357       12 12       14         The most basic of Visual Spells, using this magic will cause a glowing aura to appear around the caster for the duration of a trip in the dungeon.
Brightness Mage Visual   6 77 133       12 12       14         The most basic of Visual Spells, using this magic will cause a glowing aura to appear around the caster for the duration of a trip in the dungeon.
Burning Air Sorcerer Fire Fire 10 142 259 39 21     21 21     18 4 14 6 Grimoire of Incineration  
Cause Death Mage Kill Magic 8 100 179 20 9     18 16 14   12 4 8 4 Codex of Dessertion A simple spell which drives the spirit from the flesh and attempts to shut down the mind and body
Cause Death Warlock Kill Magic 8 100 179 20 9     18 16 14   12 4 8 4 Codex of Dessertion A simple spell which drives the spirit from the flesh and attempts to shut down the mind and body
Cause Fatal Wounds Cleric Damage Magic 7 87 153 20 9     17 17 14   16 4 9 4 Codex of Fatality This hideous spell causes the bones of the designated target(s) to explode, causing instant death.
Cause Fatal Wounds Warlock Damage Magic 9 108 195 20 9     17 17 14   16 4 9 4 Codex of Fatality This hideous spell causes the bones of the designated target(s) to explode, causing instant death.
Cause Heavy Wounds Cleric Damage Magic 3 45 69 13 4     12 13 10   12 4 6 2   An advanced form of Cause Wounds, this spell not only attempts to rupture the tissures of the designated target(s) with more force, it also attempts to implode the victim as well by bursting the organs.
Cause Heavy Wounds Warlock Damage Magic 4 56 91 13 4     12 13 10   12 4 6 2   An advanced form of Cause Wounds, this spell not only attempts to rupture the tissures of the designated target(s) with more force, it also attempts to implode the victim as well by bursting the organs.
Cause Wounds Cleric Damage Magic 1 22 23 10 2     10 12 8   10 2 4 1   When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them.
Cause Wounds Warlock Damage Magic 1 22 23 10 2     10 12 8   10 2 4 1   When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them.
Charm Animal Mage Charm Magic 2 26 35 15 6     12 12   14   1 4 1    
Charm Dragon Mage Charm Magic 7 94 167 15 16     18 18   18   1 4 4 Codex of Dragonkind  
Charm Elemental Mage Charm Magic 3 41 63 15 6     13 13   15   1 4 2    
Charm Giant Mage Charm Magic 5 68 113 15 9     15 15   16   1 4 2    
Charm Humanoid Mage Charm Magic 4 51 83 15 9     14 14   14   1 4 2    
Charm Insect Mage Charm Magic 1 18 19 10 4     12 12       1 4 1    
Charm Monster Mage Charm Magic 6 79 137 15 13     12 17   10   1 4 3    
Charm of Concealment Explorer Visual   6 85 147         12 14     12         This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character.
Charm of Concealment Mage Visual   4 56 91         12 14     12         This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character.
Charm of Concealment Sorcerer Visual   2 28 37         12 14     12         This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character.
Charm of Concealment Warlock Visual   8 113 203         12 14     12         This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character.
Charm Undead Mage Charm Magic 5 64 107 15 9     15 15   10   1 4 2    
Cold Blast Sorcerer Cold Cold 2 28 37 15 2     12 9     9 2 4 1    
Control Animal Mage Charm Magic 5 66 111 15 9     13 13   14   1 4 2    
Control Elemental Mage Charm Magic 6 83 143 30 13     15 15   12   1 4 3    
Control Mage Bind   3 47 71         12 12   10            
Cure Disease Cleric Heal   5 43 77         15 15               This spell will both Heal the receiving character's wounds and remove any ailments that the character may be suffering from, such as Poison and Disease.
Cure Disease Mage Heal   10 87 159         15 15               Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from.
Cure Disease Paladin Heal   15 131 245         15 15               Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from.
Cure Paralysis Cleric Heal   4 45 73       6 11 11 10   6         Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from.
Cure Paralysis Mage Heal   8 91 163       6 11 11 10   6         This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Cure Paralysis Paladin Heal   12 136 253       6 11 11 10   6         This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Cure Paralysis Villian Heal   12 136 253       6 11 11 10   6         This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Cure Poison Cleric Heal   3 26 39         13 13               This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Cure Poison Mage Heal   6 53 91         13 13               Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Cure Poison Paladin Heal   9 79 143         13 13               Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Cure Poison Villian Heal   9 79 143         13 13               Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Cure Cleric Heal   8 96 173 20 15   12 18 18 12           Codex of Curing Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Dark Displacement Explorer Morkal Movement   6 96 167 10 10   12 16 16 12   18     3 Treatise of Transportation A more powerfull form of Displacement, this spell draws on the caster's life force to provide additional energy
Dark Displacement Warlock Morkal Movement   6 96 167 10 10   12 16 16 12   18     3 Treatise of Transportation A more powerfull form of Displacement, this spell draws on the caster's life force to provide additional energy
Dark Power Cleric Morkal Damage Magic 7 150 277 18 8   10 16 19   16 18 2 2 4 Treatise of Dark Power Dark Power drains the life force from it's targets, returning some of it to the caster.
Dark Power Sorcerer Morkal Damage Magic 7 150 277 18 8   10 16 19   16 18 2 2 4 Treatise of Dark Power Dark Power drains the life force from it's targets, returning some of it to the caster.
Dark Power Warlock Morkal Damage Magic 7 150 277 18 8   10 16 19   16 18 2 2 4 Treatise of Dark Power Dark Power drains the life force from it's targets, returning some of it to the caster.
Deadly Harm Cleric Damage Magic 6 75 131 20 7     17 16 13   16 4 7 3   A more devestating form of Killing Power that functions slightly differently. This spell dranings the life force of its victim(s) and feeds it to the earth.
Deadly Harm Warlock Damage Magic 8 94 169 20 7     17 16 13   16 4 7 3   A more devestating form of Killing Power that functions slightly differently. This spell dranings the life force of its victim(s) and feeds it to the earth.
Death Drain Cleric Morkal Damage Magic 9 195 353 22 10   16 18 20   18 20 2 2 4 Treatise of Death Drain Death Drain, like its predecessors in the Morkal Damage Class, sucks the life force from the victims, adding some of this illicit power to the caster in the form of additiona health. This spell can and will drain many creatures to death
Death Drain Sorcerer Morkal Damage Magic 9 195 353 22 10   16 18 20   18 20 2 2 4 Treatise of Death Drain Death Drain, like its predecessors in the Morkal Damage Class, sucks the life force from the victims, adding some of this illicit power to the caster in the form of additiona health. This spell can and will drain many creatures to death
Death Drain Warlock Morkal Damage Magic 9 195 353 22 10   16 18 20   18 20 2 2 4 Treatise of Death Drain Death Drain, like its predecessors in the Morkal Damage Class, sucks the life force from the victims, adding some of this illicit power to the caster in the form of additiona health. This spell can and will drain many creatures to death
Destroy Container Thief Magical   12 279         14 17 12 15   16       Grimoire of Looting Occassionally, a Thief will encounter a chest that is considered simply too dangerous to risk opening normally. This spell will destroy the chest without harming the contents. The spell will not affect Magically Locked chests.
Destroy Spirit Mage Morkal Death Magic 6 100 173 35 11     18 18 14   18 1 1 3 Treatise of Spiritlessness Destroy Spirit draws the life force out of its victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil.
Destroy Spirit Sorcerer Morkal Death Magic 6 100 173 35 11     18 18 14   18 1 1 3 Treatise of Spiritlessness Destroy Spirit draws the life force out of its victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil.
Destroy Spirit Warlock Morkal Death Magic 6 100 173 35 11     18 18 14   18 1 1 3 Treatise of Spiritlessness Destroy Spirit draws the life force out of its victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil.
Detect Depth Explorer Location   3 43 65         14 13 12             Useful in helping lost Explorers 'find themselves.'
Detect Depth Mage Location   3 43 65         14 13 12             Useful in helping lost Explorers 'find themselves.'
Detect Depth Warlock Location   3 43 65         14 13 12             Useful in helping lost Explorers 'find themselves.'
Detect Distant Rock Explorer Movement   3 47 71                         Libram of Hidden Places A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls.
Detect Distant Rock Mage Movement   3 47 71                         Libram of Hidden Places A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls.
Detect Distant Rock Warlock Movement   3 47 71                         Libram of Hidden Places A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls.
Detect Rock Explorer Movement   1 20 21         12 12 12             This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms.
Detect Rock Mage Movement   1 20 21         12 12 12             This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms.
Detect Rock Warlock Movement   1 20 21         12 12 12             This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms.
Dispell Elemental Cleric Dispell Magic 4 47 75 15 16     15 15 14   10 4 8 2   Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed.
Dispell Elemental Paladin Dispell Magic 12 142 263 15 16     15 15 14   10 4 8 2   Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed.
Dispell Elemental Warlock Dispell Magic 8 94 169 15 16     15 15 14   10 4 8 2   Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed.
Dispell Magic Lock Thief Magical   6 127 219         16 16     15       Codex of Magical Locks Some chests are protected by very strong enchantments that foil the spell Magical Entry. This spell is capable of dispelling most such enchantments.
Dispell Undead Cleric Dispell Magic 3 37 57 15 16     12 12 10   10 4 8 2   A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust.
Dispell Undead Paladin Dispell Magic 9 113 205 15 16     12 12 10   10 4 8 2   A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust.
Dispell Undead Warlock Dispell Magic 6 75 131 15 16     12 12 10   10 4 8 2   A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust.
Displace Life Cleric Morkal Damage Magic 5 96 161 14 6   18 12 12   20 18 2 2 2 Treatise of Displacement Building on the strength of Life Drain, Displace Life sucks more life force from the victims, adding some to the caster in the form of additional health.
Displace Life Sorcerer Morkal Damage Magic 5 96 161 14 6   18 12 12   20 18 2 2 2 Treatise of Displacement Building on the strength of Life Drain, Displace Life sucks more life force from the victims, adding some to the caster in the form of additional health.
Displace Life Warlock Morkal Damage Magic 5 96 161 14 6   18 12 12   20 18 2 2 2 Treatise of Displacement Building on the strength of Life Drain, Displace Life sucks more life force from the victims, adding some to the caster in the form of additional health.
Displacement Explorer Movement   8 123 219       12 15 14     14         A useful spell for Teleporting around in the dungeon on the current level. Be warned that if the caster displaces themselves outside the bounds of the dungeon or into rock, the caster (and entire party) will die.
Displacement Warlock Movement   8 123 219       12 15 14     14         A useful spell for Teleporting around in the dungeon on the current level. Be warned that if the caster displaces themselves outside the bounds of the dungeon or into rock, the caster (and entire party) will die.
Dominate Demon Mage Charm Magic 8 113 203 16 16     15 17 12 17   1 4 4 Codex of Demons  
Dominate Devil Mage Charm Magic 8 117 209 15 16     15 18 12 18   1 4 4 Codex of Devils  
Dominate Giant Mage Charm Magic 10 161 293 15 21     18 18   18   1 4 5 Codex of Kings  
Dominate Humanoid Mage Charm Magic 8 117 209 15 21     16 16   16   1 4 4 Codex of Bipeds  
Dominate Undead Mage Charm Magic 9 144 259 15 21     16 17   12   1 4 4 Codex of the Dead  
Domination Mage Bind   12 218 403         18 18 18 18         Grimoire of Domination  
Draining Touch Cleric Damage Magic 6 74 127 40 26     17 17 12   14 1 1 3   A deadly spell, when involked and the caster touches the designated target,their life force is usually drained into the groud, leavinv a lifeless shell
Draining Touch Warlock Damage Magic 8 93 165 40 26     17 17 12   14 1 1 3   A deadly spell, when involked and the caster touches the designated target,their life force is usually drained into the groud, leavinv a lifeless shell
Electric Field Sorcerer Electrical Electric 11 170 313 10 51     17 12     12 4 12 6 Grimoire of Striking  
Electrical Discharge Sorcerer Electrical Electric 7 85 149 25 9     18 10     12 4 7 4 Codex of Discharging  
Electrical Resistance Sorcerer Resistant   6 49 85     213 12 12 16 10           Codex of Electricity This spell will increase the caster's Resistence to Electrical attacks.
Electrical Resistance Warlock Resistant   18 142 269     213 12 12 16 10           Codex of Electricity This spell will increase the caster's Resistence to Electrical attacks.
Establish Mystic Portal Artisan Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Barbarian Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Cleric Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Explorer Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Mage Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Ninja Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Paladin Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Sorcerer Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Thief Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Villian Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Warlock Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Warrior Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Ethereal Portal Explorer Movement   5 74 123       12 18 16 10   16         When cast, the character, and all members of their party, will move through the solid wall in front of the caster and appear on the other side. If the square behind the wall is rock, all members of the party will die.
Ethereal Portal Mage Movement   5 74 123       12 18 16 10   16         When cast, the character, and all members of their party, will move through the solid wall in front of the caster and appear on the other side. If the square behind the wall is rock, all members of the party will die.
Ethereal Portal Warlock Movement   5 74 123       12 18 16 10   16         When cast, the character, and all members of their party, will move through the solid wall in front of the caster and appear on the other side. If the square behind the wall is rock, all members of the party will die.
Field of Death Mage Kill Magic 10 121 221 25 41     22 22 18   21 4 20 7 Grimoire of Mortality  
Field of Death Warlock Kill Magic 10 121 221 25 41     22 22 18   21 4 20 7 Grimoire of Mortality  
Find Direction Explorer Location   6 85 147         14 12     14         Also useful in helping lost Explorers 'find themselves.'
Find Direction Mage Location   6 85 147         14 12     14         Also useful in helping lost Explorers 'find themselves.'
Find Direction Warlock Location   6 85 147         14 12     14         Also useful in helping lost Explorers 'find themselves.'
Firebolt Sorcerer Fire Fire 1 26 27 10 1     12 10       2 4 1    
Flamesheet Sorcerer Fire Fire 5 39 67 15 16     15 13     12 3 6 2    
Flash of Sight Explorer Visual   9 119 215         11 11 11   12         This spell enables the caster to see for an instant though the eyes of Infravision.
Flash of Sight Mage Visual   4 49 79         11 11 11   12         This spell enables the caster to see for an instant though the eyes of Infravision.
Flesh to Stone Sorcerer Elemental Stone 8 227 405 50 51   15 16 18 16   14 1 1 4 Codex of Stoning  
Hail Storm Sorcerer Cold Cold 8 125 227 20 11     19 18     12 4 8 4 Codex of Freezing  
Heal Cleric Heal   4 49 79 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Mage Heal   8 98 175 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Paladin Heal   12 148 273 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Villian Heal   12 148 273 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Hell Spray Sorcerer Morkal Alchemy Magic 8 180 321 19 6   18 18 18 18   16 4 15 4 Treatise of Hell  
Ice Spray Sorcerer Cold Cold 5 58 99 15 6     16 8     9 3 6 2    
Identify Trap Explorer Magical   6 85 147       8 14 12     14         This spell will ensure a trap is correctly identified.
Identify Trap Mage Magical   6 85 147       8 14 12     14         This spell will ensure a trap is correctly identified.
Identify Trap Thief Magical   1 18 ???       8 14 12     14         This spell will ensure a trap is correctly identified.
Identify Trap Warlock Magical   6 85 147       8 14 12     14         This spell will ensure a trap is correctly identified.
Impending Doom Cleric Mind Mental 12 208 385 25 41     18 15 10   14 4 14 6 Grimoire of Doom The most powerful of all Mind Spells, this dark form of magic convinces the target(s) that they have died, causing their bodily functions to stop - effectively killing them from inside
Impending Doom Warlock Mind Mental 12 208 385 25 41     18 15 10   14 4 14 6 Grimoire of Doom The most powerful of all Mind Spells, this dark form of magic convinces the target(s) that they have died, causing their bodily functions to stop - effectively killing them from inside
Item Search Explorer Location   13 292                           Grimoire of Artifacts Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a creature that carries a particular item. It isn't nearly as accurate as paying the Seer himself to find the item, but is can be much less expensive.
Item Search Mage Location   11 246 453                         Grimoire of Artifacts Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a creature that carries a particular item. It isn't nearly as accurate as paying the Seer himself to find the item, but is can be much less expensive.
Killing Power Cleric Damage Magic 5 66 111 15 6     15 14 12   14 4 6 2   Not much is known about how this spell functions, but it causes the life force of the targets to be yanked from their bodies.
Killing Power Warlock Damage Magic 6 83 143 15 6     15 14 12   14 4 6 2   Not much is known about how this spell functions, but it causes the life force of the targets to be yanked from their bodies.
Leprosy Cleric Elemental Disease 4 47 75 20 9     12 12 12   12 3 4 2   When invoked, this spel causes the target(s) to become infected with such an advanced case of Leprosy that, quite often, they fall apart and die horribly.
Leprosy Sorcerer Elemental Disease 4 47 75 20 9     12 12 12   12 3 4 2   When invoked, this spel causes the target(s) to become infected with such an advanced case of Leprosy that, quite often, they fall apart and die horribly.
Leprosy Villian Elemental Disease 12 42 263 20 9     12 12 12   12 3 4 2   When invoked, this spel causes the target(s) to become infected with such an advanced case of Leprosy that, quite often, they fall apart and die horribly.
Levitation Explorer Movement   3 28 43         14 14 10   10         This spell will cause its recipient to hover in the air, avoiding pits and other dangerous areas. However, this magic only works when there is stable floor under the person, since the magic is based on the distance from them to the floor. While Levitation will protect the beneficiary from taking damage while falling down a chute or off a ledge, they will still fall. There is always the slight (EDITOR'S GUESS FOLLOWS) chance that the spell will occasionally fail while passing over a pit.
Levitation Mage Movement   3 28 43         14 14 10   10         This spell will cause its recipient to hover in the air, avoiding pits and other dangerous areas. However, this magic only works when there is stable floor under the person, since the magic is based on the distance from them to the floor. While Levitation will protect the beneficiary from taking damage while falling down a chute or off a ledge, they will still fall. There is always the slight (EDITOR'S GUESS FOLLOWS) chance that the spell will occasionally fail while passing over a pit.
Levitation Warlock Movement   3 28 43         14 14 10   10         This spell will cause its recipient to hover in the air, avoiding pits and other dangerous areas. However, this magic only works when there is stable floor under the person, since the magic is based on the distance from them to the floor. While Levitation will protect the beneficiary from taking damage while falling down a chute or off a ledge, they will still fall. There is always the slight (EDITOR'S GUESS FOLLOWS) chance that the spell will occasionally fail while passing over a pit.
Life Domination Mage Bind   16 332           20 20 20 20         Grimoire of Imprisonment  
Life Drain Cleric Morkal Damage Magic 1 22 23 8 2   14 16 16   12 16 2 2 1 Treatise of Draining Only capable of affecting a bare handful of creatures for a fairly minor effect. Life Drain sucks the life force from the victims, adding some of this illicit power to the caster in the form of additional health.
Life Drain Sorcerer Morkal Damage Magic 1 22 23 8 2   14 16 16   12 16 2 2 1 Treatise of Draining Only capable of affecting a bare handful of creatures for a fairly minor effect. Life Drain sucks the life force from the victims, adding some of this illicit power to the caster in the form of additional health.
Life Drain Warlock Morkal Damage Magic 1 22 23 8 2   14 16 16   12 16 2 2 1 Treatise of Draining Only capable of affecting a bare handful of creatures for a fairly minor effect. Life Drain sucks the life force from the victims, adding some of this illicit power to the caster in the form of additional health.
Life Shatter Mage Kill Magic 3 30 45 15 3     13 8     8 4 6 2   A more advanced form of Paralysis, this spell also affects the spirit as well, attempting to extinguish it.
Life Shatter Warlock Kill Magic 3 30 45 15 3     13 8     8 4 6 2   A more advanced form of Paralysis, this spell also affects the spirit as well, attempting to extinguish it.
Lightning Bolt Sorcerer Electrical Electric 3 36 55 15 4     14 9     9 2 4 2    
Magical Entry Artisan Magical   12 227 421       12 14 14 10   14         Casting this spell will unlock many Magically Sealed chests
Magical Entry Barbarian Magical   6 113 195       12 14 14 10   14         Casting this spell will unlock many Magically Sealed chests
Magical Entry Ninja Magical   9 170 307       12 14 14 10   14         Casting this spell will unlock many Magically Sealed chests
Magical Entry Thief Magical   3 56 85       12 14 14 10   14         Casting this spell will unlock many Magically Sealed chests
Magical Flight Explorer Movement   9 148 267       13 17 16 12   15         Unlike the Levitate spell, the magic from this conjuration actually allows the target to fly into the air a specific distance. It will allow the caster not only Levitate above the florr, but fly up and down (thus allowing the caster to avoid dangerous ledges and chutes.
Magical Flight Mage Movement   10 155 283       13 17 16 12   15         Unlike the Levitate spell, the magic from this conjuration actually allows the target to fly into the air a specific distance. It will allow the caster not only Levitate above the florr, but fly up and down (thus allowing the caster to avoid dangerous ledges and chutes.
Magical Flight Warlock Movement   12 113 211       13 17 16 12   15         Unlike the Levitate spell, the magic from this conjuration actually allows the target to fly into the air a specific distance. It will allow the caster not only Levitate above the florr, but fly up and down (thus allowing the caster to avoid dangerous ledges and chutes.
Map Area Explorer Movement   6 79 137                         Codex of Foreknowledge A much improved version of Detect Rock, Map area will fully determine what is in the surrounding area. This spell will detect water, pits, teleporters, et al, as well as areas of solid rock
Map Area Warlock Movement   6 79 137                         Codex of Foreknowledge A much improved version of Detect Rock, Map area will fully determine what is in the surrounding area. This spell will detect water, pits, teleporters, et al, as well as areas of solid rock
Mass Heal Cleric Heal   8 104 185 15 6     16 16             Codex of Healing An advanced heal spell that affects the entire party
Mass Levitate Explorer Movement   8 113 203       12 16 16 14   12       Codex of Levitation This spell accomplishes the same thing as Levitation, except it affects an entire party
Mass Levitate Warlock Movement   8 113 203       12 16 16 14   12       Codex of Levitation This spell accomplishes the same thing as Levitation, except it affects an entire party
Mass Protection Sorcerer Protection   8 94 169       14 18 18 12 12 14       Codex of Protection  
Mass Sight Veil Sorcerer Visual   8 85 151       10 12 16 12 10 10       Codex of Illusion  
Mental Resistance Sorcerer Resistant   6 47 81     213   18 14 12 10         Codex of the Mind This spell will increase the caster's Resistence to Mind attacks.
Mental Resistance Warlock Resistant   18 142 269     213   18 14 12 10         Codex of the Mind This spell will increase the caster's Resistence to Mind attacks.
Minor Heal Cleric Heal   2 24 33 5 3     13 13               This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury
Minor Heal Mage Heal   4 49 79 5 3     13 13               This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury
Minor Heal Paladin Heal   6 68 117 5 3     13 13               This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury
Minor Heal Villian Heal   6 74 127 5 3     13 13               This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury
Morkal Heal Cleric Morkal Heal   3 30 45 15 6                   2 Treatise of Healing An evil form of Healing, when cast on a ompanion or a fellow adventurer, it Drains their health away bestowing it on the caster.
Morkal Heal Mage Morkal Heal   4 34 55 15 6                   2 Treatise of Healing An evil form of Healing, when cast on a ompanion or a fellow adventurer, it Drains their health away bestowing it on the caster.
Morkal Heal Villian Morkal Heal   5 45 75 15 6                   2 Treatise of Healing An evil form of Healing, when cast on a ompanion or a fellow adventurer, it Drains their health away bestowing it on the caster.
Morkal Mucus Sorcerer Morkal Alchemy Acid 6 144 247 14 4   18 18 16 18   12 4 10 3 Treatise of Mucus  
Morkal Restoration Cleric Morkal Heal   9 91 165 15 6     18 17 18 17 12 16   4 Treatise of Restoration  
Morkal Restoration Mage Morkal Heal   11 98 165 15 6     18 17 18 17 12 16   4 Treatise of Restoration  
Morkal Restoration Villian Morkal Heal   14 121 227 15 6     18 17 18 17 12 16   4 Treatise of Restoration  
Morkal Teleport Explorer Morkal Movement   10 191 349 15 13   14 16 10 16   20     5 Treatise of Teleportation A more powerful form of Teleport, this spell draws on the caster's life fource to break throught the limitations that normally restrict teleportation
Morkal Teleport Warlock Morkal Movement   10 191 349 15 13   14 16 10 16   20     5 Treatise of Teleportation A more powerful form of Teleport, this spell draws on the caster's life fource to break throught the limitations that normally restrict teleportation
Neurosis Sorcerer Morkal Alchemy Magic 3 83 125 8 3   13 16 15 16   12 4 7 2 Treatise of Neurosis  
Neurosis Villian Morkal Alchemy Magic 5 125 209 8 3   13 16 15 16   12 4 7 2 Treatise of Neurosis  
Open Mystic Portal Explorer Movement   12 227 421       16 18 18 14   16       Grimoire of Portals When invoked, this spell will instantly transport the caster and any party members to the location that 'Eastablish Mystic Portal' was cast last. If 'establish Mystic Portal' has not been cast, nothing will happen. Be warned that using this spell takes a great deal of energy and ages the caster approximately one month.
Open Mystic Portal Warlock Movement   12 227 421       16 18 18 14   16       Grimoire of Portals When invoked, this spell will instantly transport the caster and any party members to the location that 'Eastablish Mystic Portal' was cast last. If 'establish Mystic Portal' has not been cast, nothing will happen. Be warned that using this spell takes a great deal of energy and ages the caster approximately one month.
Paralysis Mage Kill Magic 1 18 19 37165       11 8     6 2 2 1   This spell causes all nerves in the designated targets to stop functioning, causing Death. It is similar to the Paralyzing Death Spell, but requires less ability ot master.
Paralysis Warlock Kill Magic 1 18 19 37165       11 8     6 2 2 1   This spell causes all nerves in the designated targets to stop functioning, causing Death. It is similar to the Paralyzing Death Spell, but requires less ability ot master.
Paralyzing Death Sorcerer Elemental Paralysis 10 170 311 50 31   18 20 18 16   14 4 8 5 Grimoire of Paralyzation  
Piercing Darkness Mage Kill Magic 10 121 221 20 13     19 18 10   12 4 10 5 Codex of Darkness It is said that this spell invokes a dark form from the spiritua world which penetrates its victims and consumes their life force.
Piercing Darkness Warlock Kill Magic 10 121 221 20 13     19 18 10   12 4 10 5 Codex of Darkness It is said that this spell invokes a dark form from the spiritua world which penetrates its victims and consumes their life force.
Poison Cleric Elemental Poison 2 24 33 15 6     12 12 10   13 2 4 1   This useful spell introduces a deadly poison into the system of the caster's target(s). This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures
Poison Sorcerer Elemental Poison 2 24 33 15 6     12 12 10   13 2 4 1   This useful spell introduces a deadly poison into the system of the caster's target(s). This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures
Poison Villian Elemental Poison 6 68 117 15 6     12 12 10   13 2 4 1   This useful spell introduces a deadly poison into the system of the caster's target(s). This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures
Portal of Souls Explorer Morkal Movement   15 227 427 20 16                   8 Treatise of Souls A most powerful spell, Portal of Souls is capable of permitting the caster to travel almost anywhere, but at a terrible cost in personal health.
Portal of Souls Warlock Morkal Movement   15 227 427 20 16                   8 Treatise of Souls A most powerful spell, Portal of Souls is capable of permitting the caster to travel almost anywhere, but at a terrible cost in personal health.
Protection Sorcerer Protection   3 26 39       8 12 14 10   10         This spell will create a protective field around the receiving character, making it harder for attacking creatures to do damage.
Protection Warlock Protection   9 132 239       8 12 14 10   10         This spell will create a protective field around the receiving character, making it harder for attacking creatures to do damage.
Raise Dead Cleric Heal   7 87 153       14 16 16 12   8       Codex of Life This spell recalls the spirit of the receiving character's body and attempts to reunite the two. Be aware that this spell will only bring the recipient to life, not heal them.
Resist Acidity Sorcerer Resistant   6 53 91     213 10 13 10 10           Codex of the Elements This spell will increase the caster's resistence to Acid attacks.
Resist Acidity Warlock Resistant   18 159 303     213 10 13 10 10           Codex of the Elements This spell will increase the caster's resistence to Acid attacks.
Resist Cold Cleric Resistant   6 60 105     433   14 14               This spell will increase the caster's resistence to Cold attacks.
Resist Cold Explorer Resistant   9 91 165     433   14 14               This spell will increase the caster's resistence to Cold attacks.
Resist Cold Sorcerer Resistant   3 30 45     433   14 14               This spell will increase the caster's resistence to Cold attacks.
Resist Cold Warlock Resistant   9 91 165     433   14 14               This spell will increase the caster's resistence to Cold attacks.
Resist Disease Cleric Resistant   8 72 129     333   12 12 10             This spell will increase the caster's resistence to Disease attacks.
Resist Disease Explorer Resistant   12 110 203     333   12 12 10             This spell will increase the caster's resistence to Disease attacks.
Resist Disease Sorcerer Resistant   4 36 57     333   12 12 10             This spell will increase the caster's resistence to Disease attacks.
Resist Disease Warlock Resistant   12 110 203     333   12 12 10             This spell will increase the caster's resistence to Disease attacks.
Resist Draining Cleric Resistant   6 60 105     433   13 13 10             This spell will increase the caster's resistence to Draining attacks.
Resist Draining Explorer Resistant   9 91 165     433   13 13 10             This spell will increase the caster's resistence to Draining attacks.
Resist Draining Paladin Resistant             433   13 13 10             This spell will increase the caster's resistence to Draining attacks.
Resist Draining Sorcerer Resistant   3 30 45     433   13 13 10             This spell will increase the caster's resistence to Draining attacks.
Resist Draining Warlock Resistant   9 91 165     433   13 13 10             This spell will increase the caster's resistence to Draining attacks.
Resist Fire Cleric Resistant   6 56 97     433   13 13               This spell will increase the caster's resistence to Fire attacks.
Resist Fire Explorer Resistant   9 85 153     433   13 13               This spell will increase the caster's resistence to Fire attacks.
Resist Fire Sorcerer Resistant   3 28 43     433   13 13               This spell will increase the caster's resistence to Fire attacks.
Resist Fire Warlock Resistant   9 85 153     433   13 13               This spell will increase the caster's resistence to Fire attacks.
Resist Magic Cleric Resistant   10 87 159     253   14 12 12           Libram of Magic This spell will increase the caster's resistence to Magic spells.
Resist Magic Explorer Resistant   15 131 245     253   14 12 12           Libram of Magic This spell will increase the caster's resistence to Magic spells.
Resist Magic Sorcerer Resistant   5 43 73     253   14 12 12           Libram of Magic This spell will increase the caster's resistence to Magic spells.
Resist Magic Warlock Resistant   15 131 245     253   14 12 12           Libram of Magic This spell will increase the caster's resistence to Magic spells.
Resist Paralysis Cleric Resistant   8 72 129     333   14 14 8   12         This spell will increase the caster's resistence to Paralyzing attacks.
Resist Paralysis Explorer Resistant   12 110 209     333   14 14 8   12         This spell will increase the caster's resistence to Paralyzing attacks.
Resist Paralysis Sorcerer Resistant   4 36 57     333   14 14 8   12         This spell will increase the caster's resistence to Paralyzing attacks.
Resist Paralysis Warlock Resistant   12 110 209     333   14 14 8   12         This spell will increase the caster's resistence to Paralyzing attacks.
Resist Poison Cleric Resistant   8 72 129     333   10 12 10             This spell will increase the caster's resistence to Poison and venom attacks.
Resist Poison Explorer Resistant   12 110 203     333   10 12 10             This spell will increase the caster's resistence to Poison and venom attacks.
Resist Poison Sorcerer Resistant   4 36 57     333   10 12 10             This spell will increase the caster's resistence to Poison and venom attacks.
Resist Poison Warlock Resistant   12 110 203     333   10 12 10             This spell will increase the caster's resistence to Poison and venom attacks.
Resist Stoning Cleric Resistant   8 75 135     333   12 13 12   12         This spell will increase the caster's resistence to Petrifying attacks.
Resist Stoning Explorer Resistant   12 110 203     333   12 13 12   12         This spell will increase the caster's resistence to Petrifying attacks.
Resist Stoning Sorcerer Resistant   4 37 61     333   12 13 12   12         This spell will increase the caster's resistence to Petrifying attacks.
Resist Stoning Warlock Resistant   12 110 203     333   12 13 12   12         This spell will increase the caster's resistence to Petrifying attacks.
Restoration Cleric Heal   7 91 159 40 13     17 17 12           Codex of Restoration Restoration is the most advanced Heal Spell. It usually renews a character to full health after only one casting
Restrain Mage Bind   6 94 163         14 14   16            
Resurrect Cleric Heal   12 275 501         21 21 14   18       Grimoire of Light A more powerful version of Raise Dead, this magic also brings the receiving character back to full health.
Retrieve Soul Explorer Location   14 256 479       16 18 18 16   18       Grimoire of Retrieval When an unlucky character teleports or walks into solid rock, the only way to retrieve them is with this spell. The caster of the spell must be on the same level that the Rocked character is, or as close as they can get, If the spell is successful, the retrieved character's body will appear at the feet of teh caster ready to be carried or resurrected.
Retrieve Soul Mage Location   14 256 479       16 18 18 16   18       Grimoire of Retrieval When an unlucky character teleports or walks into solid rock, the only way to retrieve them is with this spell. The caster of the spell must be on the same level that the Rocked character is, or as close as they can get, If the spell is successful, the retrieved character's body will appear at the feet of teh caster ready to be carried or resurrected.
Ripping Death Mage Morkal Death Magic 9 176 319 45 21     20 18 18   20 1 1 4 Treatise of Ripping Death A much stronger form of Silence Soul, Ripping Death draws the life force out of a victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil. It is capable of destroying most creatures.
Ripping Death Sorcerer Morkal Death Magic 9 176 319 45 21     20 18 18   20 1 1 4 Treatise of Ripping Death A much stronger form of Silence Soul, Ripping Death draws the life force out of a victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil. It is capable of destroying most creatures.
Ripping Death Warlock Morkal Death Magic 9 176 319 45 21     20 18 18   20 1 1 4 Treatise of Ripping Death A much stronger form of Silence Soul, Ripping Death draws the life force out of a victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil. It is capable of destroying most creatures.
See Invisible Explorer Visual   6 85 147         14 12     12         This spell will enable a character to see those who are invisible to the naked eye.
See Invisible Mage Visual   4 56 91         14 12     12         This spell will enable a character to see those who are invisible to the naked eye.
See Invisible Sorcerer Visual   2 28 37         14 12     12         This spell will enable a character to see those who are invisible to the naked eye.
See Invisible Warlock Visual   8 113 203         14 12     12         This spell will enable a character to see those who are invisible to the naked eye.
Shatter Spirit Cleric Morkal Damage Magic 3 60 91 11 4   16 18 18   14 17 2 2 2 Treatise of Shattering Spirits Shatter Spirit is a slightly stronger version of Life Drain, sucking the life force from the victims and adding some of it to the caster in the form of additional health.
Shatter Spirit Sorcerer Morkal Damage Magic 3 60 91 11 4   16 18 18   14 17 2 2 2 Treatise of Shattering Spirits Shatter Spirit is a slightly stronger version of Life Drain, sucking the life force from the victims and adding some of it to the caster in the form of additional health.
Shatter Spirit Warlock Morkal Damage Magic 3 60 91 11 4   16 18 18   14 17 2 2 2 Treatise of Shattering Spirits Shatter Spirit is a slightly stronger version of Life Drain, sucking the life force from the victims and adding some of it to the caster in the form of additional health.
Shimmering Death Mage Kill Magic 5 72 121 15 6     13 12     16 4 7 2   When invoked, this spell paralyzes the victims with a blinding light, then sucks the life force from their helpless bodies.
Shimmering Death Warlock Kill Magic 5 72 121 15 6     13 12     16 4 7 2   When invoked, this spell paralyzes the victims with a blinding light, then sucks the life force from their helpless bodies.
Shining Lights Explorer Visual   18 269         16 17   12   15         The brightest of the Visual Spells, Shining Lights creates one dozen glowing orbs that constantly surround the caster, thus giving off extremely bright illumination.
Shining Lights Mage Visual   10 142 259       16 17   12   15         The brightest of the Visual Spells, Shining Lights creates one dozen glowing orbs that constantly surround the caster, thus giving off extremely bright illumination.
Shock Sorcerer Electrical Electric 1 18 19 10 1     12 10     8 2 2 1    
Silence Soul Mage Morkal Death Magic 3 17 25 15 6     16 16 12   16 1 1 2 Treatise of Silence Targeted at a single creature, Silence Soul draws the life fource out of the victim and adds part of it to the caster in the form of additonal health. Indiscriminate use of this spell is considered very evil.
Silence Soul Sorcerer Morkal Death Magic 3 17 25 15 6     16 16 12   16 1 1 2 Treatise of Silence Targeted at a single creature, Silence Soul draws the life fource out of the victim and adds part of it to the caster in the form of additonal health. Indiscriminate use of this spell is considered very evil.
Silence Soul Warlock Morkal Death Magic 3 17 25 15 6     16 16 12   16 1 1 2 Treatise of Silence Targeted at a single creature, Silence Soul draws the life fource out of the victim and adds part of it to the caster in the form of additonal health. Indiscriminate use of this spell is considered very evil.
Sleep Cleric Mind Mental 1 22 23 10 1     12 1     8 2 2 1   When cast, this spell attempts to tack over the mind and put the designated target(s) to sleep so that they may be killed without a struggle.
Sleep Warlock Mind Mental 1 22 23 10 1     12 1     8 2 2 1   When cast, this spell attempts to tack over the mind and put the designated target(s) to sleep so that they may be killed without a struggle.
Soul Domination Mage Charm Magic 12 180 333 25 51     18 21 18 22   1 4 6 Grimoire of Souls  
Soul Search Explorer Location   6 66 131       8 15 14 8   12         This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned.
Soul Search Mage Location   6 66 131       8 15 14 8   12         This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned.
Soul Search Warlock Location   6 66 131       8 15 14 8   12         This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned.
Sphere of Flames Sorcerer Fire Fire 10 142 259 25 13     20 21     18 4 10 5 Codex of Flames  
Spiritual Domination Cleric Morkal Damage Magic 12 281   45 12   18 20 20   21 21 2 2 6 Treatise of Domination The ultimate Morkal Damage Spell, Spiritual Domination sucks the life force from the victims, adding some of it to the caster in the form of additional health. This is a very dangerous spell.
Spiritual Domination Sorcerer Morkal Damage Magic 12 281   45 12   18 20 20   21 21 2 2 6 Treatise of Domination The ultimate Morkal Damage Spell, Spiritual Domination sucks the life force from the victims, adding some of it to the caster in the form of additional health. This is a very dangerous spell.
Spiritual Domination Warlock Morkal Damage Magic 12 281   45 12   18 20 20   21 21 2 2 6 Treatise of Domination The ultimate Morkal Damage Spell, Spiritual Domination sucks the life force from the victims, adding some of it to the caster in the form of additional health. This is a very dangerous spell.
Stone to Flesh Cleric Heal   8 104 185         18 18 16   15       Codex of Revival Specifically used to return a Stoned character to flesh, this spell is the only Resurrection Spell which will restore those who have suffered such a fate.
Striking Flame Sorcerer Fire Fire 7 85 149 20 9     18 18     16 4 7 4 Codex of Fury  
Striking Sorcerer Electrical Electric 11 129 237 25 26     19 13     13 1 1 6 Grimoire of Manipulation  
Summon Shade Cleric Mind Mental 6 72 123 20 9     14 12 10   8 4 7 3   A ghastly spell that creates a mental demon so terrifying that is scares most creatures to death
Summon Shade Warlock Mind Mental 6 72 123 20 9     14 12 10   8 4 7 3   A ghastly spell that creates a mental demon so terrifying that is scares most creatures to death
Teleport Explorer Movement   12 199 369         18 18 14   18       Grimoire of Transportation One of the Explorers' and Warlocks' most useful spells that can move the caster and any party up or down, as well as around the dungeon. This spell can also be used in Combat to transport attacking enemies so far away they will end up in solid rock! When used in combat, the effectiveness of this spell is based on the creature's Magic Resistance.
Teleport Warlock Movement   12 199 369         18 18 14   18       Grimoire of Transportation One of the Explorers' and Warlocks' most useful spells that can move the caster and any party up or down, as well as around the dungeon. This spell can also be used in Combat to transport attacking enemies so far away they will end up in solid rock! When used in combat, the effectiveness of this spell is based on the creature's Magic Resistance.
Terminate Existance Mage Morkal Death Magic 12 203 375 65 36   22 24 24 22 16 21 1 1 6 Treatise of Annhilation The top of the line in Morkal Death, Terminate Existence draws the life force out of the victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil, though it is capable of bringing down all but the mightiest creatures.
Terminate Existance Sorcerer Morkal Death Magic 12 203 375 65 36   22 24 24 22 16 21 1 1 6 Treatise of Annhilation The top of the line in Morkal Death, Terminate Existence draws the life force out of the victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil, though it is capable of bringing down all but the mightiest creatures.
Terminate Existance Warlock Morkal Death Magic 12 203 375 65 36   22 24 24 22 16 21 1 1 6 Treatise of Annhilation The top of the line in Morkal Death, Terminate Existence draws the life force out of the victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil, though it is capable of bringing down all but the mightiest creatures.
Thunder Bolt Sorcerer Electrical Electric 6 87 149 20 7     16 10     12 3 6 3    
Wither Soul Sorcerer Morkal Alchemy Magic 10 262 477 25 8   20 20 18 20 12 20 4 24 5 Treatise of Soul Withering  
Withering Force Sorcerer Morkal Alchemy Magic 1 34 35 5 2   12 14 14 12   12 4 4 1 Treatise of Withering  
Withering Force Villian Morkal Alchemy Magic 2 51 69 5 2   12 14 14 12   12 4 4 1 Treatise of Withering  
Word of Death Cleric Damage Magic 12 208 385 30 51   15 21 21 18   20 4 14 6 Grimoire of Death One of the most feared Magic Spells in the world since there are few known Resistences to it, Word of Death, which is known by only the most advanced spell-casters, calls upon the wrath of Nardun, the God of Pain, and asks him to dispose of the caster's target(s). When summoned in full it is said that Nardun can never be overcome.
Word of Death Warlock Damage Magic 15 262 491 30 51   15 21 21 18   20 4 14 6 Grimoire of Death One of the most feared Magic Spells in the world since there are few known Resistences to it, Word of Death, which is known by only the most advanced spell-casters, calls upon the wrath of Nardun, the God of Pain, and asks him to dispose of the caster's target(s). When summoned in full it is said that Nardun can never be overcome.


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