| Spell Picture | Name | Guild | Class | Resistance | Level Learned | Starting Cost | Minimum Mana Level | Attack Damage | Defense Damage | 95% Resistance Level | STR | INT | WIS | CON | CHA | DEX | Monster Groups | Monsters per Group | Range | Spell Book | Prose |
 | Abolish Undead | Cleric | Dispell | Magic | 8 | 142 | 253 | 80 | 13 | | | 16 | 16 | 18 | | 12 | 2 | 4 | 4 | Codex of Abolishment | The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets |
 | Abolish Undead | Paladin | Dispell | Magic | 24 | 247 | | 80 | 13 | | | 16 | 16 | 18 | | 12 | 2 | 4 | 4 | Codex of Abolishment | The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets |
 | Abolish Undead | Warlock | Dispell | Magic | 16 | 284 | | 80 | 13 | | | 16 | 16 | 18 | | 12 | 2 | 4 | 4 | Codex of Abolishment | The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets |
 | Acidic Spray | Sorcerer | Elemental | Acid | 6 | 75 | 131 | 30 | 11 | | 10 | 10 | 12 | 10 | | 15 | 3 | 6 | 3 | Libram of Acid | |
 | Amphibious Breathing | Cleric | Magical | | 6 | 159 | 273 | | | | 12 | 16 | | 12 | | 14 | | | | | This spell enables the skin of the recipient to absorb oxygen from the water, thus allowing longer breathing periods while under water. |
 | Amphibious Breathing | Explorer | Magical | | 12 | 303 | | | | | 12 | 16 | | 12 | | 14 | | | | | This spell enables the skin of the recipient to absorb oxygen from the water, thus allowing longer breathing periods while under water. |
 | Artic Storm | Sorcerer | Cold | Cold | 12 | 189 | 351 | 40 | 26 | | | 21 | 20 | | | 18 | 4 | 12 | 6 | Grimoire of Deathly Chills | |
 | Banish Demon | Cleric | Banish | Magic | 6 | 66 | 113 | 20 | 21 | | | 16 | 16 | 14 | | 12 | 4 | 8 | 3 | | A dark spell of old. Much like Banish Devil, this Spell calls upon Hades to take back those who have escaped |
 | Banish Demon | Warlock | Banish | Magic | 12 | 132 | 245 | 20 | 21 | | | 16 | 16 | 14 | | 12 | 4 | 8 | 3 | | A dark spell of old. Much like Banish Devil, this Spell calls upon Hades to take back those who have escaped |
 | Banish Devil | Cleric | Banish | Magic | 5 | 62 | 105 | 15 | 16 | | | 14 | 10 | 12 | | 12 | 4 | 8 | 2 | | An ancient spell that invokes the fury of Hell to yank the specified target(s) back to the plane whence they came |
 | Banish Devil | Warlock | Banish | Magic | 10 | 125 | 227 | 15 | 16 | | | 14 | 10 | 12 | | 12 | 4 | 8 | 2 | | An ancient spell that invokes the fury of Hell to yank the specified target(s) back to the plane whence they came |
 | Beast Search | Explorer | Location | | 10 | 191 | 349 | | | | | | | | | | | | | Codex of Enemies | Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster. |
 | Beast Search | Mage | Location | | 8 | 163 | 291 | | | | | | | | | | | | | Codex of Enemies | Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster. |
 | Blinding Darkness | Cleric | Mind | Mental | 4 | 47 | 75 | 15 | 6 | | | 15 | 9 | | | 9 | 4 | 6 | 2 | | When invoked, this spell creates a menally prohected and amplified light so bright that many are instantly killed |
 | Blinding Darkness | Warlock | Mind | Mental | 4 | 47 | 75 | 15 | 6 | | | 15 | 9 | | | 9 | 4 | 6 | 2 | | When invoked, this spell creates a menally prohected and amplified light so bright that many are instantly killed |
 | Blue Flame | Sorcerer | Fire | Fire | 3 | 22 | 35 | 15 | 11 | | | 14 | 10 | | | | 1 | 2 | 2 | | |
 | Brightness | Explorer | Visual | | 12 | 193 | 357 | | | | 12 | 12 | | | | 14 | | | | | The most basic of Visual Spells, using this magic will cause a glowing aura to appear around the caster for the duration of a trip in the dungeon. |
 | Brightness | Mage | Visual | | 6 | 77 | 133 | | | | 12 | 12 | | | | 14 | | | | | The most basic of Visual Spells, using this magic will cause a glowing aura to appear around the caster for the duration of a trip in the dungeon. |
 | Burning Air | Sorcerer | Fire | Fire | 10 | 142 | 259 | 39 | 21 | | | 21 | 21 | | | 18 | 4 | 14 | 6 | Grimoire of Incineration | |
 | Cause Death | Mage | Kill | Magic | 8 | 100 | 179 | 20 | 9 | | | 18 | 16 | 14 | | 12 | 4 | 8 | 4 | Codex of Dessertion | A simple spell which drives the spirit from the flesh and attempts to shut down the mind and body |
 | Cause Death | Warlock | Kill | Magic | 8 | 100 | 179 | 20 | 9 | | | 18 | 16 | 14 | | 12 | 4 | 8 | 4 | Codex of Dessertion | A simple spell which drives the spirit from the flesh and attempts to shut down the mind and body |
 | Cause Fatal Wounds | Cleric | Damage | Magic | 7 | 87 | 153 | 20 | 9 | | | 17 | 17 | 14 | | 16 | 4 | 9 | 4 | Codex of Fatality | This hideous spell causes the bones of the designated target(s) to explode, causing instant death. |
 | Cause Fatal Wounds | Warlock | Damage | Magic | 9 | 108 | 195 | 20 | 9 | | | 17 | 17 | 14 | | 16 | 4 | 9 | 4 | Codex of Fatality | This hideous spell causes the bones of the designated target(s) to explode, causing instant death. |
 | Cause Heavy Wounds | Cleric | Damage | Magic | 3 | 45 | 69 | 13 | 4 | | | 12 | 13 | 10 | | 12 | 4 | 6 | 2 | | An advanced form of Cause Wounds, this spell not only attempts to rupture the tissures of the designated target(s) with more force, it also attempts to implode the victim as well by bursting the organs. |
 | Cause Heavy Wounds | Warlock | Damage | Magic | 4 | 56 | 91 | 13 | 4 | | | 12 | 13 | 10 | | 12 | 4 | 6 | 2 | | An advanced form of Cause Wounds, this spell not only attempts to rupture the tissures of the designated target(s) with more force, it also attempts to implode the victim as well by bursting the organs. |
 | Cause Wounds | Cleric | Damage | Magic | 1 | 22 | 23 | 10 | 2 | | | 10 | 12 | 8 | | 10 | 2 | 4 | 1 | | When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them. |
 | Cause Wounds | Warlock | Damage | Magic | 1 | 22 | 23 | 10 | 2 | | | 10 | 12 | 8 | | 10 | 2 | 4 | 1 | | When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them. |
 | Charm Animal | Mage | Charm | Magic | 2 | 26 | 35 | 15 | 6 | | | 12 | 12 | | 14 | | 1 | 4 | 1 | | |
 | Charm Dragon | Mage | Charm | Magic | 7 | 94 | 167 | 15 | 16 | | | 18 | 18 | | 18 | | 1 | 4 | 4 | Codex of Dragonkind | |
 | Charm Elemental | Mage | Charm | Magic | 3 | 41 | 63 | 15 | 6 | | | 13 | 13 | | 15 | | 1 | 4 | 2 | | |
 | Charm Giant | Mage | Charm | Magic | 5 | 68 | 113 | 15 | 9 | | | 15 | 15 | | 16 | | 1 | 4 | 2 | | |
 | Charm Humanoid | Mage | Charm | Magic | 4 | 51 | 83 | 15 | 9 | | | 14 | 14 | | 14 | | 1 | 4 | 2 | | |
 | Charm Insect | Mage | Charm | Magic | 1 | 18 | 19 | 10 | 4 | | | 12 | 12 | | | | 1 | 4 | 1 | | |
 | Charm Monster | Mage | Charm | Magic | 6 | 79 | 137 | 15 | 13 | | | 12 | 17 | | 10 | | 1 | 4 | 3 | | |
 | Charm of Concealment | Explorer | Visual | | 6 | 85 | 147 | | | | | 12 | 14 | | | 12 | | | | | This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character. |
 | Charm of Concealment | Mage | Visual | | 4 | 56 | 91 | | | | | 12 | 14 | | | 12 | | | | | This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character. |
 | Charm of Concealment | Sorcerer | Visual | | 2 | 28 | 37 | | | | | 12 | 14 | | | 12 | | | | | This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character. |
 | Charm of Concealment | Warlock | Visual | | 8 | 113 | 203 | | | | | 12 | 14 | | | 12 | | | | | This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character. |
 | Charm Undead | Mage | Charm | Magic | 5 | 64 | 107 | 15 | 9 | | | 15 | 15 | | 10 | | 1 | 4 | 2 | | |
 | Cold Blast | Sorcerer | Cold | Cold | 2 | 28 | 37 | 15 | 2 | | | 12 | 9 | | | 9 | 2 | 4 | 1 | | |
 | Control Animal | Mage | Charm | Magic | 5 | 66 | 111 | 15 | 9 | | | 13 | 13 | | 14 | | 1 | 4 | 2 | | |
 | Control Elemental | Mage | Charm | Magic | 6 | 83 | 143 | 30 | 13 | | | 15 | 15 | | 12 | | 1 | 4 | 3 | | |
 | Control | Mage | Bind | | 3 | 47 | 71 | | | | | 12 | 12 | | 10 | | | | | | |
 | Cure Disease | Cleric | Heal | | 5 | 43 | 77 | | | | | 15 | 15 | | | | | | | | This spell will both Heal the receiving character's wounds and remove any ailments that the character may be suffering from, such as Poison and Disease. |
 | Cure Disease | Mage | Heal | | 10 | 87 | 159 | | | | | 15 | 15 | | | | | | | | Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from. |
 | Cure Disease | Paladin | Heal | | 15 | 131 | 245 | | | | | 15 | 15 | | | | | | | | Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from. |
 | Cure Paralysis | Cleric | Heal | | 4 | 45 | 73 | | | | 6 | 11 | 11 | 10 | | 6 | | | | | Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from. |
 | Cure Paralysis | Mage | Heal | | 8 | 91 | 163 | | | | 6 | 11 | 11 | 10 | | 6 | | | | | This spell will remove any type of Paralysis that has been inflicted upon the receiving character. |
 | Cure Paralysis | Paladin | Heal | | 12 | 136 | 253 | | | | 6 | 11 | 11 | 10 | | 6 | | | | | This spell will remove any type of Paralysis that has been inflicted upon the receiving character. |
 | Cure Paralysis | Villian | Heal | | 12 | 136 | 253 | | | | 6 | 11 | 11 | 10 | | 6 | | | | | This spell will remove any type of Paralysis that has been inflicted upon the receiving character. |
 | Cure Poison | Cleric | Heal | | 3 | 26 | 39 | | | | | 13 | 13 | | | | | | | | This spell will remove any type of Paralysis that has been inflicted upon the receiving character. |
 | Cure Poison | Mage | Heal | | 6 | 53 | 91 | | | | | 13 | 13 | | | | | | | | Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim |
 | Cure Poison | Paladin | Heal | | 9 | 79 | 143 | | | | | 13 | 13 | | | | | | | | Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim |
 | Cure Poison | Villian | Heal | | 9 | 79 | 143 | | | | | 13 | 13 | | | | | | | | Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim |
 | Cure | Cleric | Heal | | 8 | 96 | 173 | 20 | 15 | | 12 | 18 | 18 | 12 | | | | | | Codex of Curing | Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim |
 | Dark Displacement | Explorer | Morkal Movement | | 6 | 96 | 167 | 10 | 10 | | 12 | 16 | 16 | 12 | | 18 | | | 3 | Treatise of Transportation | A more powerfull form of Displacement, this spell draws on the caster's life force to provide additional energy |
 | Dark Displacement | Warlock | Morkal Movement | | 6 | 96 | 167 | 10 | 10 | | 12 | 16 | 16 | 12 | | 18 | | | 3 | Treatise of Transportation | A more powerfull form of Displacement, this spell draws on the caster's life force to provide additional energy |
 | Dark Power | Cleric | Morkal Damage | Magic | 7 | 150 | 277 | 18 | 8 | | 10 | 16 | 19 | | 16 | 18 | 2 | 2 | 4 | Treatise of Dark Power | Dark Power drains the life force from it's targets, returning some of it to the caster. |
 | Dark Power | Sorcerer | Morkal Damage | Magic | 7 | 150 | 277 | 18 | 8 | | 10 | 16 | 19 | | 16 | 18 | 2 | 2 | 4 | Treatise of Dark Power | Dark Power drains the life force from it's targets, returning some of it to the caster. |
 | Dark Power | Warlock | Morkal Damage | Magic | 7 | 150 | 277 | 18 | 8 | | 10 | 16 | 19 | | 16 | 18 | 2 | 2 | 4 | Treatise of Dark Power | Dark Power drains the life force from it's targets, returning some of it to the caster. |
 | Deadly Harm | Cleric | Damage | Magic | 6 | 75 | 131 | 20 | 7 | | | 17 | 16 | 13 | | 16 | 4 | 7 | 3 | | A more devestating form of Killing Power that functions slightly differently. This spell dranings the life force of its victim(s) and feeds it to the earth. |
 | Deadly Harm | Warlock | Damage | Magic | 8 | 94 | 169 | 20 | 7 | | | 17 | 16 | 13 | | 16 | 4 | 7 | 3 | | A more devestating form of Killing Power that functions slightly differently. This spell dranings the life force of its victim(s) and feeds it to the earth. |
 | Death Drain | Cleric | Morkal Damage | Magic | 9 | 195 | 353 | 22 | 10 | | 16 | 18 | 20 | | 18 | 20 | 2 | 2 | 4 | Treatise of Death Drain | Death Drain, like its predecessors in the Morkal Damage Class, sucks the life force from the victims, adding some of this illicit power to the caster in the form of additiona health. This spell can and will drain many creatures to death |
 | Death Drain | Sorcerer | Morkal Damage | Magic | 9 | 195 | 353 | 22 | 10 | | 16 | 18 | 20 | | 18 | 20 | 2 | 2 | 4 | Treatise of Death Drain | Death Drain, like its predecessors in the Morkal Damage Class, sucks the life force from the victims, adding some of this illicit power to the caster in the form of additiona health. This spell can and will drain many creatures to death |
 | Death Drain | Warlock | Morkal Damage | Magic | 9 | 195 | 353 | 22 | 10 | | 16 | 18 | 20 | | 18 | 20 | 2 | 2 | 4 | Treatise of Death Drain | Death Drain, like its predecessors in the Morkal Damage Class, sucks the life force from the victims, adding some of this illicit power to the caster in the form of additiona health. This spell can and will drain many creatures to death |
 | Destroy Container | Thief | Magical | | 12 | 279 | | | | | 14 | 17 | 12 | 15 | | 16 | | | | Grimoire of Looting | Occassionally, a Thief will encounter a chest that is considered simply too dangerous to risk opening normally. This spell will destroy the chest without harming the contents. The spell will not affect Magically Locked chests. |
 | Destroy Spirit | Mage | Morkal Death | Magic | 6 | 100 | 173 | 35 | 11 | | | 18 | 18 | 14 | | 18 | 1 | 1 | 3 | Treatise of Spiritlessness | Destroy Spirit draws the life force out of its victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil. |
 | Destroy Spirit | Sorcerer | Morkal Death | Magic | 6 | 100 | 173 | 35 | 11 | | | 18 | 18 | 14 | | 18 | 1 | 1 | 3 | Treatise of Spiritlessness | Destroy Spirit draws the life force out of its victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil. |
 | Destroy Spirit | Warlock | Morkal Death | Magic | 6 | 100 | 173 | 35 | 11 | | | 18 | 18 | 14 | | 18 | 1 | 1 | 3 | Treatise of Spiritlessness | Destroy Spirit draws the life force out of its victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil. |
 | Detect Depth | Explorer | Location | | 3 | 43 | 65 | | | | | 14 | 13 | 12 | | | | | | | Useful in helping lost Explorers 'find themselves.' |
 | Detect Depth | Mage | Location | | 3 | 43 | 65 | | | | | 14 | 13 | 12 | | | | | | | Useful in helping lost Explorers 'find themselves.' |
 | Detect Depth | Warlock | Location | | 3 | 43 | 65 | | | | | 14 | 13 | 12 | | | | | | | Useful in helping lost Explorers 'find themselves.' |
 | Detect Distant Rock | Explorer | Movement | | 3 | 47 | 71 | | | | | | | | | | | | | Libram of Hidden Places | A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls. |
 | Detect Distant Rock | Mage | Movement | | 3 | 47 | 71 | | | | | | | | | | | | | Libram of Hidden Places | A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls. |
 | Detect Distant Rock | Warlock | Movement | | 3 | 47 | 71 | | | | | | | | | | | | | Libram of Hidden Places | A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls. |
 | Detect Rock | Explorer | Movement | | 1 | 20 | 21 | | | | | 12 | 12 | 12 | | | | | | | This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms. |
 | Detect Rock | Mage | Movement | | 1 | 20 | 21 | | | | | 12 | 12 | 12 | | | | | | | This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms. |
 | Detect Rock | Warlock | Movement | | 1 | 20 | 21 | | | | | 12 | 12 | 12 | | | | | | | This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms. |
 | Dispell Elemental | Cleric | Dispell | Magic | 4 | 47 | 75 | 15 | 16 | | | 15 | 15 | 14 | | 10 | 4 | 8 | 2 | | Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed. |
 | Dispell Elemental | Paladin | Dispell | Magic | 12 | 142 | 263 | 15 | 16 | | | 15 | 15 | 14 | | 10 | 4 | 8 | 2 | | Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed. |
 | Dispell Elemental | Warlock | Dispell | Magic | 8 | 94 | 169 | 15 | 16 | | | 15 | 15 | 14 | | 10 | 4 | 8 | 2 | | Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed. |
 | Dispell Magic Lock | Thief | Magical | | 6 | 127 | 219 | | | | | 16 | 16 | | | 15 | | | | Codex of Magical Locks | Some chests are protected by very strong enchantments that foil the spell Magical Entry. This spell is capable of dispelling most such enchantments. |
 | Dispell Undead | Cleric | Dispell | Magic | 3 | 37 | 57 | 15 | 16 | | | 12 | 12 | 10 | | 10 | 4 | 8 | 2 | | A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust. |
 | Dispell Undead | Paladin | Dispell | Magic | 9 | 113 | 205 | 15 | 16 | | | 12 | 12 | 10 | | 10 | 4 | 8 | 2 | | A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust. |
 | Dispell Undead | Warlock | Dispell | Magic | 6 | 75 | 131 | 15 | 16 | | | 12 | 12 | 10 | | 10 | 4 | 8 | 2 | | A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust. |
 | Displace Life | Cleric | Morkal Damage | Magic | 5 | 96 | 161 | 14 | 6 | | 18 | 12 | 12 | | 20 | 18 | 2 | 2 | 2 | Treatise of Displacement | Building on the strength of Life Drain, Displace Life sucks more life force from the victims, adding some to the caster in the form of additional health. |
 | Displace Life | Sorcerer | Morkal Damage | Magic | 5 | 96 | 161 | 14 | 6 | | 18 | 12 | 12 | | 20 | 18 | 2 | 2 | 2 | Treatise of Displacement | Building on the strength of Life Drain, Displace Life sucks more life force from the victims, adding some to the caster in the form of additional health. |
 | Displace Life | Warlock | Morkal Damage | Magic | 5 | 96 | 161 | 14 | 6 | | 18 | 12 | 12 | | 20 | 18 | 2 | 2 | 2 | Treatise of Displacement | Building on the strength of Life Drain, Displace Life sucks more life force from the victims, adding some to the caster in the form of additional health. |
 | Displacement | Explorer | Movement | | 8 | 123 | 219 | | | | 12 | 15 | 14 | | | 14 | | | | | A useful spell for Teleporting around in the dungeon on the current level. Be warned that if the caster displaces themselves outside the bounds of the dungeon or into rock, the caster (and entire party) will die. |
 | Displacement | Warlock | Movement | | 8 | 123 | 219 | | | | 12 | 15 | 14 | | | 14 | | | | | A useful spell for Teleporting around in the dungeon on the current level. Be warned that if the caster displaces themselves outside the bounds of the dungeon or into rock, the caster (and entire party) will die. |
 | Dominate Demon | Mage | Charm | Magic | 8 | 113 | 203 | 16 | 16 | | | 15 | 17 | 12 | 17 | | 1 | 4 | 4 | Codex of Demons | |
 | Dominate Devil | Mage | Charm | Magic | 8 | 117 | 209 | 15 | 16 | | | 15 | 18 | 12 | 18 | | 1 | 4 | 4 | Codex of Devils | |
 | Dominate Giant | Mage | Charm | Magic | 10 | 161 | 293 | 15 | 21 | | | 18 | 18 | | 18 | | 1 | 4 | 5 | Codex of Kings | |
 | Dominate Humanoid | Mage | Charm | Magic | 8 | 117 | 209 | 15 | 21 | | | 16 | 16 | | 16 | | 1 | 4 | 4 | Codex of Bipeds | |
 | Dominate Undead | Mage | Charm | Magic | 9 | 144 | 259 | 15 | 21 | | | 16 | 17 | | 12 | | 1 | 4 | 4 | Codex of the Dead | |
 | Domination | Mage | Bind | | 12 | 218 | 403 | | | | | 18 | 18 | 18 | 18 | | | | | Grimoire of Domination | |
 | Draining Touch | Cleric | Damage | Magic | 6 | 74 | 127 | 40 | 26 | | | 17 | 17 | 12 | | 14 | 1 | 1 | 3 | | A deadly spell, when involked and the caster touches the designated target,their life force is usually drained into the groud, leavinv a lifeless shell |
 | Draining Touch | Warlock | Damage | Magic | 8 | 93 | 165 | 40 | 26 | | | 17 | 17 | 12 | | 14 | 1 | 1 | 3 | | A deadly spell, when involked and the caster touches the designated target,their life force is usually drained into the groud, leavinv a lifeless shell |
 | Electric Field | Sorcerer | Electrical | Electric | 11 | 170 | 313 | 10 | 51 | | | 17 | 12 | | | 12 | 4 | 12 | 6 | Grimoire of Striking | |
 | Electrical Discharge | Sorcerer | Electrical | Electric | 7 | 85 | 149 | 25 | 9 | | | 18 | 10 | | | 12 | 4 | 7 | 4 | Codex of Discharging | |
 | Electrical Resistance | Sorcerer | Resistant | | 6 | 49 | 85 | | | 213 | 12 | 12 | 16 | 10 | | | | | | Codex of Electricity | This spell will increase the caster's Resistence to Electrical attacks. |
 | Electrical Resistance | Warlock | Resistant | | 18 | 142 | 269 | | | 213 | 12 | 12 | 16 | 10 | | | | | | Codex of Electricity | This spell will increase the caster's Resistence to Electrical attacks. |
 | Establish Mystic Portal | Artisan | Location | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
 | Establish Mystic Portal | Barbarian | Location | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
 | Establish Mystic Portal | Cleric | Location | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
 | Establish Mystic Portal | Explorer | Location | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
 | Establish Mystic Portal | Mage | Location | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
 | Establish Mystic Portal | Ninja | Location | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
 | Establish Mystic Portal | Paladin | Location | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
 | Establish Mystic Portal | Sorcerer | Location | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
 | Establish Mystic Portal | Thief | Location | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
 | Establish Mystic Portal | Villian | Location | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
 | Establish Mystic Portal | Warlock | Location | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
 | Establish Mystic Portal | Warrior | Location | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
 | Ethereal Portal | Explorer | Movement | | 5 | 74 | 123 | | | | 12 | 18 | 16 | 10 | | 16 | | | | | When cast, the character, and all members of their party, will move through the solid wall in front of the caster and appear on the other side. If the square behind the wall is rock, all members of the party will die. |
 | Ethereal Portal | Mage | Movement | | 5 | 74 | 123 | | | | 12 | 18 | 16 | 10 | | 16 | | | | | When cast, the character, and all members of their party, will move through the solid wall in front of the caster and appear on the other side. If the square behind the wall is rock, all members of the party will die. |
 | Ethereal Portal | Warlock | Movement | | 5 | 74 | 123 | | | | 12 | 18 | 16 | 10 | | 16 | | | | | When cast, the character, and all members of their party, will move through the solid wall in front of the caster and appear on the other side. If the square behind the wall is rock, all members of the party will die. |
 | Field of Death | Mage | Kill | Magic | 10 | 121 | 221 | 25 | 41 | | | 22 | 22 | 18 | | 21 | 4 | 20 | 7 | Grimoire of Mortality | |
 | Field of Death | Warlock | Kill | Magic | 10 | 121 | 221 | 25 | 41 | | | 22 | 22 | 18 | | 21 | 4 | 20 | 7 | Grimoire of Mortality | |
 | Find Direction | Explorer | Location | | 6 | 85 | 147 | | | | | 14 | 12 | | | 14 | | | | | Also useful in helping lost Explorers 'find themselves.' |
 | Find Direction | Mage | Location | | 6 | 85 | 147 | | | | | 14 | 12 | | | 14 | | | | | Also useful in helping lost Explorers 'find themselves.' |
 | Find Direction | Warlock | Location | | 6 | 85 | 147 | | | | | 14 | 12 | | | 14 | | | | | Also useful in helping lost Explorers 'find themselves.' |
 | Firebolt | Sorcerer | Fire | Fire | 1 | 26 | 27 | 10 | 1 | | | 12 | 10 | | | | 2 | 4 | 1 | | |
 | Flamesheet | Sorcerer | Fire | Fire | 5 | 39 | 67 | 15 | 16 | | | 15 | 13 | | | 12 | 3 | 6 | 2 | | |
 | Flash of Sight | Explorer | Visual | | 9 | 119 | 215 | | | | | 11 | 11 | 11 | | 12 | | | | | This spell enables the caster to see for an instant though the eyes of Infravision. |
 | Flash of Sight | Mage | Visual | | 4 | 49 | 79 | | | | | 11 | 11 | 11 | | 12 | | | | | This spell enables the caster to see for an instant though the eyes of Infravision. |
 | Flesh to Stone | Sorcerer | Elemental | Stone | 8 | 227 | 405 | 50 | 51 | | 15 | 16 | 18 | 16 | | 14 | 1 | 1 | 4 | Codex of Stoning | |
 | Hail Storm | Sorcerer | Cold | Cold | 8 | 125 | 227 | 20 | 11 | | | 19 | 18 | | | 12 | 4 | 8 | 4 | Codex of Freezing | |
 | Heal | Cleric | Heal | | 4 | 49 | 79 | 15 | 6 | | | 15 | 15 | 8 | | | | | | | A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected. |
 | Heal | Mage | Heal | | 8 | 98 | 175 | 15 | 6 | | | 15 | 15 | 8 | | | | | | | A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected. |
 | Heal | Paladin | Heal | | 12 | 148 | 273 | 15 | 6 | | | 15 | 15 | 8 | | | | | | | A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected. |
 | Heal | Villian | Heal | | 12 | 148 | 273 | 15 | 6 | | | 15 | 15 | 8 | | | | | | | A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected. |
 | Hell Spray | Sorcerer | Morkal Alchemy | Magic | 8 | 180 | 321 | 19 | 6 | | 18 | 18 | 18 | 18 | | 16 | 4 | 15 | 4 | Treatise of Hell | |
 | Ice Spray | Sorcerer | Cold | Cold | 5 | 58 | 99 | 15 | 6 | | | 16 | 8 | | | 9 | 3 | 6 | 2 | | |
 | Identify Trap | Explorer | Magical | | 6 | 85 | 147 | | | | 8 | 14 | 12 | | | 14 | | | | | This spell will ensure a trap is correctly identified. |
 | Identify Trap | Mage | Magical | | |