dragon001 Spells By Name dragon002

Note: This list is not finished. broken pics are because I have not acquired them yet!

Spell Picture Name Guild Class Resistance Level Learned Starting Cost Minimum Mana Level Attack Damage Defense Damage 95% Resistance Level STR INT WIS CON CHA DEX Monster Groups Monsters per Group Range Spell Book Prose
Abolish Undead Cleric Dispell Magic 8 142 253 80 13     16 16 18   12 2 4 4 Codex of Abolishment The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets
Abolish Undead Paladin Dispell Magic 24 247   80 13     16 16 18   12 2 4 4 Codex of Abolishment The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets
Abolish Undead Warlock Dispell Magic 16 284   80 13     16 16 18   12 2 4 4 Codex of Abolishment The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets
Acidic Spray Sorcerer Elemental Acid 6 75 131 30 11   10 10 12 10   15 3 6 3 Libram of Acid  
Amphibious Breathing Cleric Magical   6 159 273       12 16   12   14         This spell enables the skin of the recipient to absorb oxygen from the water, thus allowing longer breathing periods while under water.
Amphibious Breathing Explorer Magical   12 303         12 16   12   14         This spell enables the skin of the recipient to absorb oxygen from the water, thus allowing longer breathing periods while under water.
Artic Storm Sorcerer Cold Cold 12 189 351 40 26     21 20     18 4 12 6 Grimoire of Deathly Chills  
Banish Demon Cleric Banish Magic 6 66 113 20 21     16 16 14   12 4 8 3   A dark spell of old. Much like Banish Devil, this Spell calls upon Hades to take back those who have escaped
Banish Demon Warlock Banish Magic 12 132 245 20 21     16 16 14   12 4 8 3   A dark spell of old. Much like Banish Devil, this Spell calls upon Hades to take back those who have escaped
Banish Devil Cleric Banish Magic 5 62 105 15 16     14 10 12   12 4 8 2   An ancient spell that invokes the fury of Hell to yank the specified target(s) back to the plane whence they came
Banish Devil Warlock Banish Magic 10 125 227 15 16     14 10 12   12 4 8 2   An ancient spell that invokes the fury of Hell to yank the specified target(s) back to the plane whence they came
Beast Search Explorer Location   10 191 349                         Codex of Enemies Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster.
Beast Search Mage Location   8 163 291                         Codex of Enemies Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster.
Blinding Darkness Cleric Mind Mental 4 47 75 15 6     15 9     9 4 6 2   When invoked, this spell creates a menally prohected and amplified light so bright that many are instantly killed
Blinding Darkness Warlock Mind Mental 4 47 75 15 6     15 9     9 4 6 2   When invoked, this spell creates a menally prohected and amplified light so bright that many are instantly killed
Blue Flame Sorcerer Fire Fire 3 22 35 15 11     14 10       1 2 2    
Brightness Explorer Visual   12 193 357       12 12       14         The most basic of Visual Spells, using this magic will cause a glowing aura to appear around the caster for the duration of a trip in the dungeon.
Brightness Mage Visual   6 77 133       12 12       14         The most basic of Visual Spells, using this magic will cause a glowing aura to appear around the caster for the duration of a trip in the dungeon.
Burning Air Sorcerer Fire Fire 10 142 259 39 21     21 21     18 4 14 6 Grimoire of Incineration  
Cause Death Mage Kill Magic 8 100 179 20 9     18 16 14   12 4 8 4 Codex of Dessertion A simple spell which drives the spirit from the flesh and attempts to shut down the mind and body
Cause Death Warlock Kill Magic 8 100 179 20 9     18 16 14   12 4 8 4 Codex of Dessertion A simple spell which drives the spirit from the flesh and attempts to shut down the mind and body
Cause Fatal Wounds Cleric Damage Magic 7 87 153 20 9     17 17 14   16 4 9 4 Codex of Fatality This hideous spell causes the bones of the designated target(s) to explode, causing instant death.
Cause Fatal Wounds Warlock Damage Magic 9 108 195 20 9     17 17 14   16 4 9 4 Codex of Fatality This hideous spell causes the bones of the designated target(s) to explode, causing instant death.
Cause Heavy Wounds Cleric Damage Magic 3 45 69 13 4     12 13 10   12 4 6 2   An advanced form of Cause Wounds, this spell not only attempts to rupture the tissures of the designated target(s) with more force, it also attempts to implode the victim as well by bursting the organs.
Cause Heavy Wounds Warlock Damage Magic 4 56 91 13 4     12 13 10   12 4 6 2   An advanced form of Cause Wounds, this spell not only attempts to rupture the tissures of the designated target(s) with more force, it also attempts to implode the victim as well by bursting the organs.
Cause Wounds Cleric Damage Magic 1 22 23 10 2     10 12 8   10 2 4 1   When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them.
Cause Wounds Warlock Damage Magic 1 22 23 10 2     10 12 8   10 2 4 1   When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them.
Charm Animal Mage Charm Magic 2 26 35 15 6     12 12   14   1 4 1    
Charm Dragon Mage Charm Magic 7 94 167 15 16     18 18   18   1 4 4 Codex of Dragonkind  
Charm Elemental Mage Charm Magic 3 41 63 15 6     13 13   15   1 4 2    
Charm Giant Mage Charm Magic 5 68 113 15 9     15 15   16   1 4 2    
Charm Humanoid Mage Charm Magic 4 51 83 15 9     14 14   14   1 4 2    
Charm Insect Mage Charm Magic 1 18 19 10 4     12 12       1 4 1    
Charm Monster Mage Charm Magic 6 79 137 15 13     12 17   10   1 4 3    
Charm of Concealment Explorer Visual   6 85 147         12 14     12         This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character.
Charm of Concealment Mage Visual   4 56 91         12 14     12         This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character.
Charm of Concealment Sorcerer Visual   2 28 37         12 14     12         This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character.
Charm of Concealment Warlock Visual   8 113 203         12 14     12         This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character.
Charm Undead Mage Charm Magic 5 64 107 15 9     15 15   10   1 4 2    
Cold Blast Sorcerer Cold Cold 2 28 37 15 2     12 9     9 2 4 1    
Control Animal Mage Charm Magic 5 66 111 15 9     13 13   14   1 4 2    
Control Elemental Mage Charm Magic 6 83 143 30 13     15 15   12   1 4 3    
Control Mage Bind   3 47 71         12 12   10            
Cure Disease Cleric Heal   5 43 77         15 15               This spell will both Heal the receiving character's wounds and remove any ailments that the character may be suffering from, such as Poison and Disease.
Cure Disease Mage Heal   10 87 159         15 15               Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from.
Cure Disease Paladin Heal   15 131 245         15 15               Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from.
Cure Paralysis Cleric Heal   4 45 73       6 11 11 10   6         Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from.
Cure Paralysis Mage Heal   8 91 163       6 11 11 10   6         This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Cure Paralysis Paladin Heal   12 136 253       6 11 11 10   6         This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Cure Paralysis Villian Heal   12 136 253       6 11 11 10   6         This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Cure Poison Cleric Heal   3 26 39         13 13               This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Cure Poison Mage Heal   6 53 91         13 13               Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Cure Poison Paladin Heal   9 79 143         13 13               Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Cure Poison Villian Heal   9 79 143         13 13               Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Cure Cleric Heal   8 96 173 20 15   12 18 18 12           Codex of Curing Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Dark Displacement Explorer Morkal Movement   6 96 167 10 10   12 16 16 12   18     3 Treatise of Transportation A more powerfull form of Displacement, this spell draws on the caster's life force to provide additional energy
Dark Displacement Warlock Morkal Movement   6 96 167 10 10   12 16 16 12   18     3 Treatise of Transportation A more powerfull form of Displacement, this spell draws on the caster's life force to provide additional energy
Dark Power Cleric Morkal Damage Magic 7 150 277 18 8   10 16 19   16 18 2 2 4 Treatise of Dark Power Dark Power drains the life force from it's targets, returning some of it to the caster.
Dark Power Sorcerer Morkal Damage Magic 7 150 277 18 8   10 16 19   16 18 2 2 4 Treatise of Dark Power Dark Power drains the life force from it's targets, returning some of it to the caster.
Dark Power Warlock Morkal Damage Magic 7 150 277 18 8   10 16 19   16 18 2 2 4 Treatise of Dark Power Dark Power drains the life force from it's targets, returning some of it to the caster.
Deadly Harm Cleric Damage Magic 6 75 131 20 7     17 16 13   16 4 7 3   A more devestating form of Killing Power that functions slightly differently. This spell dranings the life force of its victim(s) and feeds it to the earth.
Deadly Harm Warlock Damage Magic 8 94 169 20 7     17 16 13   16 4 7 3   A more devestating form of Killing Power that functions slightly differently. This spell dranings the life force of its victim(s) and feeds it to the earth.
Death Drain Cleric Morkal Damage Magic 9 195 353 22 10   16 18 20   18 20 2 2 4 Treatise of Death Drain Death Drain, like its predecessors in the Morkal Damage Class, sucks the life force from the victims, adding some of this illicit power to the caster in the form of additiona health. This spell can and will drain many creatures to death
Death Drain Sorcerer Morkal Damage Magic 9 195 353 22 10   16 18 20   18 20 2 2 4 Treatise of Death Drain Death Drain, like its predecessors in the Morkal Damage Class, sucks the life force from the victims, adding some of this illicit power to the caster in the form of additiona health. This spell can and will drain many creatures to death
Death Drain Warlock Morkal Damage Magic 9 195 353 22 10   16 18 20   18 20 2 2 4 Treatise of Death Drain Death Drain, like its predecessors in the Morkal Damage Class, sucks the life force from the victims, adding some of this illicit power to the caster in the form of additiona health. This spell can and will drain many creatures to death
Destroy Container Thief Magical   12 279         14 17 12 15   16       Grimoire of Looting Occassionally, a Thief will encounter a chest that is considered simply too dangerous to risk opening normally. This spell will destroy the chest without harming the contents. The spell will not affect Magically Locked chests.
Destroy Spirit Mage Morkal Death Magic 6 100 173 35 11     18 18 14   18 1 1 3 Treatise of Spiritlessness Destroy Spirit draws the life force out of its victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil.
Destroy Spirit Sorcerer Morkal Death Magic 6 100 173 35 11     18 18 14   18 1 1 3 Treatise of Spiritlessness Destroy Spirit draws the life force out of its victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil.
Destroy Spirit Warlock Morkal Death Magic 6 100 173 35 11     18 18 14   18 1 1 3 Treatise of Spiritlessness Destroy Spirit draws the life force out of its victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil.
Detect Depth Explorer Location   3 43 65         14 13 12             Useful in helping lost Explorers 'find themselves.'
Detect Depth Mage Location   3 43 65         14 13 12             Useful in helping lost Explorers 'find themselves.'
Detect Depth Warlock Location   3 43 65         14 13 12             Useful in helping lost Explorers 'find themselves.'
Detect Distant Rock Explorer Movement   3 47 71                         Libram of Hidden Places A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls.
Detect Distant Rock Mage Movement   3 47 71                         Libram of Hidden Places A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls.
Detect Distant Rock Warlock Movement   3 47 71                         Libram of Hidden Places A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls.
Detect Rock Explorer Movement   1 20 21         12 12 12             This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms.
Detect Rock Mage Movement   1 20 21         12 12 12             This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms.
Detect Rock Warlock Movement   1 20 21         12 12 12             This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms.
Dispell Elemental Cleric Dispell Magic 4 47 75 15 16     15 15 14   10 4 8 2   Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed.
Dispell Elemental Paladin Dispell Magic 12 142 263 15 16     15 15 14   10 4 8 2   Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed.
Dispell Elemental Warlock Dispell Magic 8 94 169 15 16     15 15 14   10 4 8 2   Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed.
Dispell Magic Lock Thief Magical   6 127 219         16 16     15       Codex of Magical Locks Some chests are protected by very strong enchantments that foil the spell Magical Entry. This spell is capable of dispelling most such enchantments.
Dispell Undead Cleric Dispell Magic 3 37 57 15 16     12 12 10   10 4 8 2   A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust.
Dispell Undead Paladin Dispell Magic 9 113 205 15 16     12 12 10   10 4 8 2   A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust.
Dispell Undead Warlock Dispell Magic 6 75 131 15 16     12 12 10   10 4 8 2   A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust.
Displace Life Cleric Morkal Damage Magic 5 96 161 14 6   18 12 12   20 18 2 2 2 Treatise of Displacement Building on the strength of Life Drain, Displace Life sucks more life force from the victims, adding some to the caster in the form of additional health.
Displace Life Sorcerer Morkal Damage Magic 5 96 161 14 6   18 12 12   20 18 2 2 2 Treatise of Displacement Building on the strength of Life Drain, Displace Life sucks more life force from the victims, adding some to the caster in the form of additional health.
Displace Life Warlock Morkal Damage Magic 5 96 161 14 6   18 12 12   20 18 2 2 2 Treatise of Displacement Building on the strength of Life Drain, Displace Life sucks more life force from the victims, adding some to the caster in the form of additional health.
Displacement Explorer Movement   8 123 219       12 15 14     14         A useful spell for Teleporting around in the dungeon on the current level. Be warned that if the caster displaces themselves outside the bounds of the dungeon or into rock, the caster (and entire party) will die.
Displacement Warlock Movement   8 123 219       12 15 14     14         A useful spell for Teleporting around in the dungeon on the current level. Be warned that if the caster displaces themselves outside the bounds of the dungeon or into rock, the caster (and entire party) will die.
Dominate Demon Mage Charm Magic 8 113 203 16 16     15 17 12 17   1 4 4 Codex of Demons  
Dominate Devil Mage Charm Magic 8 117 209 15 16     15 18 12 18   1 4 4 Codex of Devils  
Dominate Giant Mage Charm Magic 10 161 293 15 21     18 18   18   1 4 5 Codex of Kings  
Dominate Humanoid Mage Charm Magic 8 117 209 15 21     16 16   16   1 4 4 Codex of Bipeds  
Dominate Undead Mage Charm Magic 9 144 259 15 21     16 17   12   1 4 4 Codex of the Dead  
Domination Mage Bind   12 218 403         18 18 18 18         Grimoire of Domination  
Draining Touch Cleric Damage Magic 6 74 127 40 26     17 17 12   14 1 1 3   A deadly spell, when involked and the caster touches the designated target,their life force is usually drained into the groud, leavinv a lifeless shell
Draining Touch Warlock Damage Magic 8 93 165 40 26     17 17 12   14 1 1 3   A deadly spell, when involked and the caster touches the designated target,their life force is usually drained into the groud, leavinv a lifeless shell
Electric Field Sorcerer Electrical Electric 11 170 313 10 51     17 12     12 4 12 6 Grimoire of Striking  
Electrical Discharge Sorcerer Electrical Electric 7 85 149 25 9     18 10     12 4 7 4 Codex of Discharging  
Electrical Resistance Sorcerer Resistant   6 49 85     213 12 12 16 10           Codex of Electricity This spell will increase the caster's Resistence to Electrical attacks.
Electrical Resistance Warlock Resistant   18 142 269     213 12 12 16 10           Codex of Electricity This spell will increase the caster's Resistence to Electrical attacks.
Establish Mystic Portal Artisan Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Barbarian Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Cleric Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Explorer Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Mage Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Ninja Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Paladin Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Sorcerer Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Thief Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Villian Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Warlock Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Establish Mystic Portal Warrior Location   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Ethereal Portal Explorer Movement   5 74 123       12 18 16 10   16         When cast, the character, and all members of their party, will move through the solid wall in front of the caster and appear on the other side. If the square behind the wall is rock, all members of the party will die.
Ethereal Portal Mage Movement   5 74 123       12 18 16 10   16         When cast, the character, and all members of their party, will move through the solid wall in front of the caster and appear on the other side. If the square behind the wall is rock, all members of the party will die.
Ethereal Portal Warlock Movement   5 74 123       12 18 16 10   16         When cast, the character, and all members of their party, will move through the solid wall in front of the caster and appear on the other side. If the square behind the wall is rock, all members of the party will die.
Field of Death Mage Kill Magic 10 121 221 25 41     22 22 18   21 4 20 7 Grimoire of Mortality  
Field of Death Warlock Kill Magic 10 121 221 25 41     22 22 18   21 4 20 7 Grimoire of Mortality  
Find Direction Explorer Location   6 85 147         14 12     14         Also useful in helping lost Explorers 'find themselves.'
Find Direction Mage Location   6 85 147         14 12     14         Also useful in helping lost Explorers 'find themselves.'
Find Direction Warlock Location   6 85 147         14 12     14         Also useful in helping lost Explorers 'find themselves.'
Firebolt Sorcerer Fire Fire 1 26 27 10 1     12 10       2 4 1    
Flamesheet Sorcerer Fire Fire 5 39 67 15 16     15 13     12 3 6 2    
Flash of Sight Explorer Visual   9 119 215         11 11 11   12         This spell enables the caster to see for an instant though the eyes of Infravision.
Flash of Sight Mage Visual   4 49 79         11 11 11   12         This spell enables the caster to see for an instant though the eyes of Infravision.
Flesh to Stone Sorcerer Elemental Stone 8 227 405 50 51   15 16 18 16   14 1 1 4 Codex of Stoning  
Hail Storm Sorcerer Cold Cold 8 125 227 20 11     19 18     12 4 8 4 Codex of Freezing  
Heal Cleric Heal   4 49 79 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Mage Heal   8 98 175 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Paladin Heal   12 148 273 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Villian Heal   12 148 273 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Hell Spray Sorcerer Morkal Alchemy Magic 8 180 321 19 6   18 18 18 18   16 4 15 4 Treatise of Hell  
Ice Spray Sorcerer Cold Cold 5 58 99 15 6     16 8     9 3 6 2    
Identify Trap Explorer Magical   6 85 147       8 14 12     14         This spell will ensure a trap is correctly identified.
Identify Trap Mage Magical