| Guild | Class | Spell Picture | Name | Resistance | Level Learned | Starting Cost | Minimum Mana Level | Attack Damage | Defense Damage | 95% Resistance Level | STR | INT | WIS | CON | CHA | DEX | Monster Groups | Monsters per Group | Range | Spell Book | Prose |
| Artisan | Location |  | Establish Mystic Portal | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Artisan | Magical |  | Magical Entry | | 12 | 227 | 421 | | | | 12 | 14 | 14 | 10 | | 14 | | | | | Casting this spell will unlock many Magically Sealed chests |
| Barbarian | Location |  | Establish Mystic Portal | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Barbarian | Magical |  | Magical Entry | | 6 | 113 | 195 | | | | 12 | 14 | 14 | 10 | | 14 | | | | | Casting this spell will unlock many Magically Sealed chests |
| Cleric | Banish |  | Banish Demon | Magic | 6 | 66 | 113 | 20 | 21 | | | 16 | 16 | 14 | | 12 | 4 | 8 | 3 | | A dark spell of old. Much like Banish Devil, this Spell calls upon Hades to take back those who have escaped |
| Cleric | Banish |  | Banish Devil | Magic | 5 | 62 | 105 | 15 | 16 | | | 14 | 10 | 12 | | 12 | 4 | 8 | 2 | | An ancient spell that invokes the fury of Hell to yank the specified target(s) back to the plane whence they came |
| Cleric | Damage |  | Cause Fatal Wounds | Magic | 7 | 87 | 153 | 20 | 9 | | | 17 | 17 | 14 | | 16 | 4 | 9 | 4 | Codex of Fatality | This hideous spell causes the bones of the designated target(s) to explode, causing instant death. |
| Cleric | Damage |  | Cause Heavy Wounds | Magic | 3 | 45 | 69 | 13 | 4 | | | 12 | 13 | 10 | | 12 | 4 | 6 | 2 | | An advanced form of Cause Wounds, this spell not only attempts to rupture the tissures of the designated target(s) with more force, it also attempts to implode the victim as well by bursting the organs. |
| Cleric | Damage |  | Cause Wounds | Magic | 1 | 22 | 23 | 10 | 2 | | | 10 | 12 | 8 | | 10 | 2 | 4 | 1 | | When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them. |
| Cleric | Damage |  | Deadly Harm | Magic | 6 | 75 | 131 | 20 | 7 | | | 17 | 16 | 13 | | 16 | 4 | 7 | 3 | | A more devestating form of Killing Power that functions slightly differently. This spell dranings the life force of its victim(s) and feeds it to the earth. |
| Cleric | Damage |  | Draining Touch | Magic | 6 | 74 | 127 | 40 | 26 | | | 17 | 17 | 12 | | 14 | 1 | 1 | 3 | | A deadly spell, when involked and the caster touches the designated target,their life force is usually drained into the groud, leavinv a lifeless shell |
| Cleric | Damage |  | Killing Power | Magic | 5 | 66 | 111 | 15 | 6 | | | 15 | 14 | 12 | | 14 | 4 | 6 | 2 | | Not much is known about how this spell functions, but it causes the life force of the targets to be yanked from their bodies. |
| Cleric | Damage |  | Word of Death | Magic | 12 | 208 | 385 | 30 | 51 | | 15 | 21 | 21 | 18 | | 20 | 4 | 14 | 6 | Grimoire of Death | One of the most feared Magic Spells in the world since there are few known Resistences to it, Word of Death, which is known by only the most advanced spell-casters, calls upon the wrath of Nardun, the God of Pain, and asks him to dispose of the caster's target(s). When summoned in full it is said that Nardun can never be overcome. |
| Cleric | Dispell |  | Abolish Undead | Magic | 8 | 142 | 253 | 80 | 13 | | | 16 | 16 | 18 | | 12 | 2 | 4 | 4 | Codex of Abolishment | The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets |
| Cleric | Dispell |  | Dispell Elemental | Magic | 4 | 47 | 75 | 15 | 16 | | | 15 | 15 | 14 | | 10 | 4 | 8 | 2 | | Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed. |
| Cleric | Dispell |  | Dispell Undead | Magic | 3 | 37 | 57 | 15 | 16 | | | 12 | 12 | 10 | | 10 | 4 | 8 | 2 | | A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust. |
| Cleric | Elemental |  | Leprosy | Disease | 4 | 47 | 75 | 20 | 9 | | | 12 | 12 | 12 | | 12 | 3 | 4 | 2 | | When invoked, this spel causes the target(s) to become infected with such an advanced case of Leprosy that, quite often, they fall apart and die horribly. |
| Cleric | Elemental |  | Poison | Poison | 2 | 24 | 33 | 15 | 6 | | | 12 | 12 | 10 | | 13 | 2 | 4 | 1 | | This useful spell introduces a deadly poison into the system of the caster's target(s). This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures |
| Cleric | Heal |  | Cure Disease | | 5 | 43 | 77 | | | | | 15 | 15 | | | | | | | | This spell will both Heal the receiving character's wounds and remove any ailments that the character may be suffering from, such as Poison and Disease. |
| Cleric | Heal |  | Cure Paralysis | | 4 | 45 | 73 | | | | 6 | 11 | 11 | 10 | | 6 | | | | | Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from. |
| Cleric | Heal |  | Cure Poison | | 3 | 26 | 39 | | | | | 13 | 13 | | | | | | | | This spell will remove any type of Paralysis that has been inflicted upon the receiving character. |
| Cleric | Heal |  | Cure | | 8 | 96 | 173 | 20 | 15 | | 12 | 18 | 18 | 12 | | | | | | Codex of Curing | Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim |
| Cleric | Heal |  | Heal | | 4 | 49 | 79 | 15 | 6 | | | 15 | 15 | 8 | | | | | | | A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected. |
| Cleric | Heal |  | Mass Heal | | 8 | 104 | 185 | 15 | 6 | | | 16 | 16 | | | | | | | Codex of Healing | An advanced heal spell that affects the entire party |
| Cleric | Heal |  | Minor Heal | | 2 | 24 | 33 | 5 | 3 | | | 13 | 13 | | | | | | | | This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury |
| Cleric | Heal |  | Raise Dead | | 7 | 87 | 153 | | | | 14 | 16 | 16 | 12 | | 8 | | | | Codex of Life | This spell recalls the spirit of the receiving character's body and attempts to reunite the two. Be aware that this spell will only bring the recipient to life, not heal them. |
| Cleric | Heal |  | Restoration | | 7 | 91 | 159 | 40 | 13 | | | 17 | 17 | 12 | | | | | | Codex of Restoration | Restoration is the most advanced Heal Spell. It usually renews a character to full health after only one casting |
| Cleric | Heal |  | Resurrect | | 12 | 275 | 501 | | | | | 21 | 21 | 14 | | 18 | | | | Grimoire of Light | A more powerful version of Raise Dead, this magic also brings the receiving character back to full health. |
| Cleric | Heal |  | Stone to Flesh | | 8 | 104 | 185 | | | | | 18 | 18 | 16 | | 15 | | | | Codex of Revival | Specifically used to return a Stoned character to flesh, this spell is the only Resurrection Spell which will restore those who have suffered such a fate. |
| Cleric | Location |  | Establish Mystic Portal | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Cleric | Magical |  | Amphibious Breathing | | 6 | 159 | 273 | | | | 12 | 16 | | 12 | | 14 | | | | | This spell enables the skin of the recipient to absorb oxygen from the water, thus allowing longer breathing periods while under water. |
| Cleric | Mind |  | Blinding Darkness | Mental | 4 | 47 | 75 | 15 | 6 | | | 15 | 9 | | | 9 | 4 | 6 | 2 | | When invoked, this spell creates a menally prohected and amplified light so bright that many are instantly killed |
| Cleric | Mind |  | Impending Doom | Mental | 12 | 208 | 385 | 25 | 41 | | | 18 | 15 | 10 | | 14 | 4 | 14 | 6 | Grimoire of Doom | The most powerful of all Mind Spells, this dark form of magic convinces the target(s) that they have died, causing their bodily functions to stop - effectively killing them from inside |
| Cleric | Mind |  | Sleep | Mental | 1 | 22 | 23 | 10 | 1 | | | 12 | 1 | | | 8 | 2 | 2 | 1 | | When cast, this spell attempts to tack over the mind and put the designated target(s) to sleep so that they may be killed without a struggle. |
| Cleric | Mind |  | Summon Shade | Mental | 6 | 72 | 123 | 20 | 9 | | | 14 | 12 | 10 | | 8 | 4 | 7 | 3 | | A ghastly spell that creates a mental demon so terrifying that is scares most creatures to death |
| Cleric | Morkal Damage |  | Dark Power | Magic | 7 | 150 | 277 | 18 | 8 | | 10 | 16 | 19 | | 16 | 18 | 2 | 2 | 4 | Treatise of Dark Power | Dark Power drains the life force from it's targets, returning some of it to the caster. |
| Cleric | Morkal Damage |  | Death Drain | Magic | 9 | 195 | 353 | 22 | 10 | | 16 | 18 | 20 | | 18 | 20 | 2 | 2 | 4 | Treatise of Death Drain | Death Drain, like its predecessors in the Morkal Damage Class, sucks the life force from the victims, adding some of this illicit power to the caster in the form of additiona health. This spell can and will drain many creatures to death |
| Cleric | Morkal Damage |  | Displace Life | Magic | 5 | 96 | 161 | 14 | 6 | | 18 | 12 | 12 | | 20 | 18 | 2 | 2 | 2 | Treatise of Displacement | Building on the strength of Life Drain, Displace Life sucks more life force from the victims, adding some to the caster in the form of additional health. |
| Cleric | Morkal Damage |  | Life Drain | Magic | 1 | 22 | 23 | 8 | 2 | | 14 | 16 | 16 | | 12 | 16 | 2 | 2 | 1 | Treatise of Draining | Only capable of affecting a bare handful of creatures for a fairly minor effect. Life Drain sucks the life force from the victims, adding some of this illicit power to the caster in the form of additional health. |
| Cleric | Morkal Damage |  | Shatter Spirit | Magic | 3 | 60 | 91 | 11 | 4 | | 16 | 18 | 18 | | 14 | 17 | 2 | 2 | 2 | Treatise of Shattering Spirits | Shatter Spirit is a slightly stronger version of Life Drain, sucking the life force from the victims and adding some of it to the caster in the form of additional health. |
| Cleric | Morkal Damage |  | Spiritual Domination | Magic | 12 | 281 | | 45 | 12 | | 18 | 20 | 20 | | 21 | 21 | 2 | 2 | 6 | Treatise of Domination | The ultimate Morkal Damage Spell, Spiritual Domination sucks the life force from the victims, adding some of it to the caster in the form of additional health. This is a very dangerous spell. |
| Cleric | Morkal Heal |  | Morkal Heal | | 3 | 30 | 45 | 15 | 6 | | | | | | | | | | 2 | Treatise of Healing | An evil form of Healing, when cast on a ompanion or a fellow adventurer, it Drains their health away bestowing it on the caster. |
| Cleric | Morkal Heal |  | Morkal Restoration | | 9 | 91 | 165 | 15 | 6 | | | 18 | 17 | 18 | 17 | 12 | 16 | | 4 | Treatise of Restoration | |
| Cleric | Resistant |  | Resist Cold | | 6 | 60 | 105 | | | 433 | | 14 | 14 | | | | | | | | This spell will increase the caster's resistence to Cold attacks. |
| Cleric | Resistant |  | Resist Disease | | 8 | 72 | 129 | | | 333 | | 12 | 12 | 10 | | | | | | | This spell will increase the caster's resistence to Disease attacks. |
| Cleric | Resistant |  | Resist Draining | | 6 | 60 | 105 | | | 433 | | 13 | 13 | 10 | | | | | | | This spell will increase the caster's resistence to Draining attacks. |
| Cleric | Resistant |  | Resist Fire | | 6 | 56 | 97 | | | 433 | | 13 | 13 | | | | | | | | This spell will increase the caster's resistence to Fire attacks. |
| Cleric | Resistant |  | Resist Magic | | 10 | 87 | 159 | | | 253 | | 14 | 12 | 12 | | | | | | Libram of Magic | This spell will increase the caster's resistence to Magic spells. |
| Cleric | Resistant |  | Resist Paralysis | | 8 | 72 | 129 | | | 333 | | 14 | 14 | 8 | | 12 | | | | | This spell will increase the caster's resistence to Paralyzing attacks. |
| Cleric | Resistant |  | Resist Poison | | 8 | 72 | 129 | | | 333 | | 10 | 12 | 10 | | | | | | | This spell will increase the caster's resistence to Poison and venom attacks. |
| Cleric | Resistant |  | Resist Stoning | | 8 | 75 | 135 | | | 333 | | 12 | 13 | 12 | | 12 | | | | | This spell will increase the caster's resistence to Petrifying attacks. |
| Explorer | Location |  | Beast Search | | 10 | 191 | 349 | | | | | | | | | | | | | Codex of Enemies | Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster. |
| Explorer | Location |  | Detect Depth | | 3 | 43 | 65 | | | | | 14 | 13 | 12 | | | | | | | Useful in helping lost Explorers 'find themselves.' |
| Explorer | Location |  | Establish Mystic Portal | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Explorer | Location |  | Find Direction | | 6 | 85 | 147 | | | | | 14 | 12 | | | 14 | | | | | Also useful in helping lost Explorers 'find themselves.' |
| Explorer | Location |  | Item Search | | 13 | 292 | | | | | | | | | | | | | | Grimoire of Artifacts | Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a creature that carries a particular item. It isn't nearly as accurate as paying the Seer himself to find the item, but is can be much less expensive. |
| Explorer | Location |  | Retrieve Soul | | 14 | 256 | 479 | | | | 16 | 18 | 18 | 16 | | 18 | | | | Grimoire of Retrieval | When an unlucky character teleports or walks into solid rock, the only way to retrieve them is with this spell. The caster of the spell must be on the same level that the Rocked character is, or as close as they can get, If the spell is successful, the retrieved character's body will appear at the feet of teh caster ready to be carried or resurrected. |
| Explorer | Location |  | Soul Search | | 6 | 66 | 131 | | | | 8 | 15 | 14 | 8 | | 12 | | | | | This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned. |
| Explorer | Magical |  | Amphibious Breathing | | 12 | 303 | | | | | 12 | 16 | | 12 | | 14 | | | | | This spell enables the skin of the recipient to absorb oxygen from the water, thus allowing longer breathing periods while under water. |
| Explorer | Magical |  | Identify Trap | | 6 | 85 | 147 | | | | 8 | 14 | 12 | | | 14 | | | | | This spell will ensure a trap is correctly identified. |
| Explorer | Morkal Movement |  | Dark Displacement | | 6 | 96 | 167 | 10 | 10 | | 12 | 16 | 16 | 12 | | 18 | | | 3 | Treatise of Transportation | A more powerfull form of Displacement, this spell draws on the caster's life force to provide additional energy |
| Explorer | Morkal Movement |  | Morkal Teleport | | 10 | 191 | 349 | 15 | 13 | | 14 | 16 | 10 | 16 | | 20 | | | 5 | Treatise of Teleportation | A more powerful form of Teleport, this spell draws on the caster's life fource to break throught the limitations that normally restrict teleportation |
| Explorer | Morkal Movement |  | Portal of Souls | | 15 | 227 | 427 | 20 | 16 | | | | | | | | | | 8 | Treatise of Souls | A most powerful spell, Portal of Souls is capable of permitting the caster to travel almost anywhere, but at a terrible cost in personal health. |
| Explorer | Movement |  | Detect Distant Rock | | 3 | 47 | 71 | | | | | | | | | | | | | Libram of Hidden Places | A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls. |
| Explorer | Movement |  | Detect Rock | | 1 | 20 | 21 | | | | | 12 | 12 | 12 | | | | | | | This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms. |
| Explorer | Movement |  | Displacement | | 8 | 123 | 219 | | | | 12 | 15 | 14 | | | 14 | | | | | A useful spell for Teleporting around in the dungeon on the current level. Be warned that if the caster displaces themselves outside the bounds of the dungeon or into rock, the caster (and entire party) will die. |
| Explorer | Movement |  | Ethereal Portal | | 5 | 74 | 123 | | | | 12 | 18 | 16 | 10 | | 16 | | | | | When cast, the character, and all members of their party, will move through the solid wall in front of the caster and appear on the other side. If the square behind the wall is rock, all members of the party will die. |
| Explorer | Movement |  | Levitation | | 3 | 28 | 43 | | | | | 14 | 14 | 10 | | 10 | | | | | This spell will cause its recipient to hover in the air, avoiding pits and other dangerous areas. However, this magic only works when there is stable floor under the person, since the magic is based on the distance from them to the floor. While Levitation will protect the beneficiary from taking damage while falling down a chute or off a ledge, they will still fall. There is always the slight (EDITOR'S GUESS FOLLOWS) chance that the spell will occasionally fail while passing over a pit. |
| Explorer | Movement |  | Magical Flight | | 9 | 148 | 267 | | | | 13 | 17 | 16 | 12 | | 15 | | | | | Unlike the Levitate spell, the magic from this conjuration actually allows the target to fly into the air a specific distance. It will allow the caster not only Levitate above the florr, but fly up and down (thus allowing the caster to avoid dangerous ledges and chutes. |
| Explorer | Movement |  | Map Area | | 6 | 79 | 137 | | | | | | | | | | | | | Codex of Foreknowledge | A much improved version of Detect Rock, Map area will fully determine what is in the surrounding area. This spell will detect water, pits, teleporters, et al, as well as areas of solid rock |
| Explorer | Movement |  | Mass Levitate | | 8 | 113 | 203 | | | | 12 | 16 | 16 | 14 | | 12 | | | | Codex of Levitation | This spell accomplishes the same thing as Levitation, except it affects an entire party |
| Explorer | Movement |  | Open Mystic Portal | | 12 | 227 | 421 | | | | 16 | 18 | 18 | 14 | | 16 | | | | Grimoire of Portals | When invoked, this spell will instantly transport the caster and any party members to the location that 'Eastablish Mystic Portal' was cast last. If 'establish Mystic Portal' has not been cast, nothing will happen. Be warned that using this spell takes a great deal of energy and ages the caster approximately one month. |
| Explorer | Movement |  | Teleport | | 12 | 199 | 369 | | | | | 18 | 18 | 14 | | 18 | | | | Grimoire of Transportation | One of the Explorers' and Warlocks' most useful spells that can move the caster and any party up or down, as well as around the dungeon. This spell can also be used in Combat to transport attacking enemies so far away they will end up in solid rock! When used in combat, the effectiveness of this spell is based on the creature's Magic Resistance. |
| Explorer | Resistant |  | Resist Cold | | 9 | 91 | 165 | | | 433 | | 14 | 14 | | | | | | | | This spell will increase the caster's resistence to Cold attacks. |
| Explorer | Resistant |  | Resist Disease | | 12 | 110 | 203 | | | 333 | | 12 | 12 | 10 | | | | | | | This spell will increase the caster's resistence to Disease attacks. |
| Explorer | Resistant |  | Resist Draining | | 9 | 91 | 165 | | | 433 | | 13 | 13 | 10 | | | | | | | This spell will increase the caster's resistence to Draining attacks. |
| Explorer | Resistant |  | Resist Fire | | 9 | 85 | 153 | | | 433 | | 13 | 13 | | | | | | | | This spell will increase the caster's resistence to Fire attacks. |
| Explorer | Resistant |  | Resist Magic | | 15 | 131 | 245 | | | 253 | | 14 | 12 | 12 | | | | | | Libram of Magic | This spell will increase the caster's resistence to Magic spells. |
| Explorer | Resistant |  | Resist Paralysis | | 12 | 110 | 209 | | | 333 | | 14 | 14 | 8 | | 12 | | | | | This spell will increase the caster's resistence to Paralyzing attacks. |
| Explorer | Resistant |  | Resist Poison | | 12 | 110 | 203 | | | 333 | | 10 | 12 | 10 | | | | | | | This spell will increase the caster's resistence to Poison and venom attacks. |
| Explorer | Resistant |  | Resist Stoning | | 12 | 110 | 203 | | | 333 | | 12 | 13 | 12 | | 12 | | | | | This spell will increase the caster's resistence to Petrifying attacks. |
| Explorer | Visual |  | Brightness | | 12 | 193 | 357 | | | | 12 | 12 | | | | 14 | | | | | The most basic of Visual Spells, using this magic will cause a glowing aura to appear around the caster for the duration of a trip in the dungeon. |
| Explorer | Visual |  | Charm of Concealment | | 6 | 85 | 147 | | | | | 12 | 14 | | | 12 | | | | | This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character. |
| Explorer | Visual |  | Flash of Sight | | 9 | 119 | 215 | | | | | 11 | 11 | 11 | | 12 | | | | | This spell enables the caster to see for an instant though the eyes of Infravision. |
| Explorer | Visual |  | See Invisible | | 6 | 85 | 147 | | | | | 14 | 12 | | | 12 | | | | | This spell will enable a character to see those who are invisible to the naked eye. |
| Explorer | Visual |  | Shining Lights | | 18 | 269 | | | | | 16 | 17 | | 12 | | 15 | | | | | The brightest of the Visual Spells, Shining Lights creates one dozen glowing orbs that constantly surround the caster, thus giving off extremely bright illumination. |
| Mage | Bind |  | Control | | 3 | 47 | 71 | | | | | 12 | 12 | | 10 | | | | | | |
| Mage | Bind |  | Domination | | 12 | 218 | 403 | | | | | 18 | 18 | 18 | 18 | | | | | Grimoire of Domination | |
| Mage | Bind |  | Life Domination | | 16 | 332 | | | | | | 20 | 20 | 20 | 20 | | | | | Grimoire of Imprisonment | |
| Mage | Bind |  | Restrain | | 6 | 94 | 163 | | | | | 14 | 14 | | 16 | | | | | | |
| Mage | Charm |  | Charm Animal | Magic | 2 | 26 | 35 | 15 | 6 | | | 12 | 12 | | 14 | | 1 | 4 | 1 | | |
| Mage | Charm |  | Charm Dragon | Magic | 7 | 94 | 167 | 15 | 16 | | | 18 | 18 | | 18 | | 1 | 4 | 4 | Codex of Dragonkind | |
| Mage | Charm |  | Charm Elemental | Magic | 3 | 41 | 63 | 15 | 6 | | | 13 | 13 | | 15 | | 1 | 4 | 2 | | |
| Mage | Charm |  | Charm Giant | Magic | 5 | 68 | 113 | 15 | 9 | | | 15 | 15 | | 16 | | 1 | 4 | 2 | | |
| Mage | Charm |  | Charm Humanoid | Magic | 4 | 51 | 83 | 15 | 9 | | | 14 | 14 | | 14 | | 1 | 4 | 2 | | |
| Mage | Charm |  | Charm Insect | Magic | 1 | 18 | 19 | 10 | 4 | | | 12 | 12 | | | | 1 | 4 | 1 | | |
| Mage | Charm |  | Charm Monster | Magic | 6 | 79 | 137 | 15 | 13 | | | 12 | 17 | | 10 | | 1 | 4 | 3 | | |
| Mage | Charm |  | Charm Undead | Magic | 5 | 64 | 107 | 15 | 9 | | | 15 | 15 | | 10 | | 1 | 4 | 2 | | |
| Mage | Charm |  | Control Animal | Magic | 5 | 66 | 111 | 15 | 9 | | | 13 | 13 | | 14 | | 1 | 4 | 2 | | |
| Mage | Charm |  | Control Elemental | Magic | 6 | 83 | 143 | 30 | 13 | | | 15 | 15 | | 12 | | 1 | 4 | 3 | | |
| Mage | Charm |  | Dominate Demon | Magic | 8 | 113 | 203 | 16 | 16 | | | 15 | 17 | 12 | 17 | | 1 | 4 | 4 | Codex of Demons | |
| Mage | Charm |  | Dominate Devil | Magic | 8 | 117 | 209 | 15 | 16 | | | 15 | 18 | 12 | 18 | | 1 | 4 | 4 | Codex of Devils | |
| Mage | Charm |  | Dominate Giant | Magic | 10 | 161 | 293 | 15 | 21 | | | 18 | 18 | | 18 | | 1 | 4 | 5 | Codex of Kings | |
| Mage | Charm |  | Dominate Humanoid | Magic | 8 | 117 | 209 | 15 | 21 | | | 16 | 16 | | 16 | | 1 | 4 | 4 | Codex of Bipeds | |
| Mage | Charm |  | Dominate Undead | Magic | 9 | 144 | 259 | 15 | 21 | | | 16 | 17 | | 12 | | 1 | 4 | 4 | Codex of the Dead | |
| Mage | Charm |  | Soul Domination | Magic | 12 | 180 | 333 | 25 | 51 | | | 18 | 21 | 18 | 22 | | 1 | 4 | 6 | Grimoire of Souls | |
| Mage | Heal |  | Cure Disease | | 10 | 87 | 159 | | | | | 15 | 15 | | | | | | | | Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from. |
| Mage | Heal |  | Cure Paralysis | | 8 | 91 | 163 | | | | 6 | 11 | 11 | 10 | | 6 | | | | | This spell will remove any type of Paralysis that has been inflicted upon the receiving character. |
| Mage | Heal |  | Cure Poison | | 6 | 53 | 91 | | | | | 13 | 13 | | | | | | | | Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim |
| Mage | Heal |  | Heal | | 8 | 98 | 175 | 15 | 6 | | | 15 | 15 | 8 | | | | | | | A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected. |
| Mage | Heal |  | Minor Heal | | 4 | 49 | 79 | 5 | 3 | | | 13 | 13 | | | | | | | | This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury |
| Mage | Kill |  | Cause Death | Magic | 8 | 100 | 179 | 20 | 9 | | | 18 | 16 | 14 | | 12 | 4 | 8 | 4 | Codex of Dessertion | A simple spell which drives the spirit from the flesh and attempts to shut down the mind and body |
| Mage | Kill |  | Field of Death | Magic | 10 | 121 | 221 | 25 | 41 | | | 22 | 22 | 18 | | 21 | 4 | 20 | 7 | Grimoire of Mortality | |
| Mage | Kill |  | Life Shatter | Magic | 3 | 30 | 45 | 15 | 3 | | | 13 | 8 | | | 8 | 4 | 6 | 2 | | A more advanced form of Paralysis, this spell also affects the spirit as well, attempting to extinguish it. |
| Mage | Kill |  | Paralysis | Magic | 1 | 18 | 19 | 37165 | | | | 11 | 8 | | | 6 | 2 | 2 | 1 | | This spell causes all nerves in the designated targets to stop functioning, causing Death. It is similar to the Paralyzing Death Spell, but requires less ability ot master. |
| Mage | Kill |  | Piercing Darkness | Magic | 10 | 121 | 221 | 20 | 13 | | | 19 | 18 | 10 | | 12 | 4 | 10 | 5 | Codex of Darkness | It is said that this spell invokes a dark form from the spiritua world which penetrates its victims and consumes their life force. |
| Mage | Kill |  | Shimmering Death | Magic | 5 | 72 | 121 | 15 | 6 | | | 13 | 12 | | | 16 | 4 | 7 | 2 | | When invoked, this spell paralyzes the victims with a blinding light, then sucks the life force from their helpless bodies. |
| Mage | Location |  | Beast Search | | 8 | 163 | 291 | | | | | | | | | | | | | Codex of Enemies | Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster. |
| Mage | Location |  | Detect Depth | | 3 | 43 | 65 | | | | | 14 | 13 | 12 | | | | | | | Useful in helping lost Explorers 'find themselves.' |
| Mage | Location |  | Establish Mystic Portal | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Mage | Location |  | Find Direction | | 6 | 85 | 147 | | | | | 14 | 12 | | | 14 | | | | | Also useful in helping lost Explorers 'find themselves.' |
| Mage | Location |  | Item Search | | 11 | 246 | 453 | | | | | | | | | | | | | Grimoire of Artifacts | Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a creature that carries a particular item. It isn't nearly as accurate as paying the Seer himself to find the item, but is can be much less expensive. |
| Mage | Location |  | Retrieve Soul | | 14 | 256 | 479 | | | | 16 | 18 | 18 | 16 | | 18 | | | | Grimoire of Retrieval | When an unlucky character teleports or walks into solid rock, the only way to retrieve them is with this spell. The caster of the spell must be on the same level that the Rocked character is, or as close as they can get, If the spell is successful, the retrieved character's body will appear at the feet of teh caster ready to be carried or resurrected. |
| Mage | Location |  | Soul Search | | 6 | 66 | 131 | | | | 8 | 15 | 14 | 8 | | 12 | | | | | This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned. |
| Mage | Magical |  | Identify Trap | | 6 | 85 | 147 | | | | 8 | 14 | 12 | | | 14 | | | | | This spell will ensure a trap is correctly identified. |
| Mage | Morkal Death |  | Destroy Spirit | Magic | 6 | 100 | 173 | 35 | 11 | | | 18 | 18 | 14 | | 18 | 1 | 1 | 3 | Treatise of Spiritlessness | Destroy Spirit draws the life force out of its victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil. |
| Mage | Morkal Death |  | Ripping Death | Magic | 9 | 176 | 319 | 45 | 21 | | | 20 | 18 | 18 | | 20 | 1 | 1 | 4 | Treatise of Ripping Death | A much stronger form of Silence Soul, Ripping Death draws the life force out of a victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil. It is capable of destroying most creatures. |
| Mage | Morkal Death |  | Silence Soul | Magic | 3 | 17 | 25 | 15 | 6 | | | 16 | 16 | 12 | | 16 | 1 | 1 | 2 | Treatise of Silence | Targeted at a single creature, Silence Soul draws the life fource out of the victim and adds part of it to the caster in the form of additonal health. Indiscriminate use of this spell is considered very evil. |
| Mage | Morkal Death |  | Terminate Existance | Magic | 12 | 203 | 375 | 65 | 36 | | 22 | 24 | 24 | 22 | 16 | 21 | 1 | 1 | 6 | Treatise of Annhilation | The top of the line in Morkal Death, Terminate Existence draws the life force out of the victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil, though it is capable of bringing down all but the mightiest creatures. |
| Mage | Morkal Heal |  | Morkal Heal | | 4 | 34 | 55 | 15 | 6 | | | | | | | | | | 2 | Treatise of Healing | An evil form of Healing, when cast on a ompanion or a fellow adventurer, it Drains their health away bestowing it on the caster. |
| Mage | Morkal Heal |  | Morkal Restoration | | 11 | 98 | 165 | 15 | 6 | | | 18 | 17 | 18 | 17 | 12 | 16 | | 4 | Treatise of Restoration | |
| Mage | Movement |  | Detect Distant Rock | | 3 | 47 | 71 | | | | | | | | | | | | | Libram of Hidden Places | A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls. |
| Mage | Movement |  | Detect Rock | | 1 | 20 | 21 | | | | | 12 | 12 | 12 | | | | | | | This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms. |
| Mage | Movement |  | Ethereal Portal | | 5 | 74 | 123 | | | | 12 | 18 | 16 | 10 | | 16 | | |