dragon001 Spells By Class dragon002

Note: This list is not finished. broken pics are because I have not acquired them yet!

Class Name Spell Picture Guild Resistance Level Learned Starting Cost Minimum Mana Level Attack Damage Defense Damage 95% Resistance Level STR INT WIS CON CHA DEX Monster Groups Monsters per Group Range Spell Book Prose
Banish Banish Demon Cleric Magic 6 66 113 20 21     16 16 14   12 4 8 3   A dark spell of old. Much like Banish Devil, this Spell calls upon Hades to take back those who have escaped
Banish Banish Demon Warlock Magic 12 132 245 20 21     16 16 14   12 4 8 3   A dark spell of old. Much like Banish Devil, this Spell calls upon Hades to take back those who have escaped
Banish Banish Devil Cleric Magic 5 62 105 15 16     14 10 12   12 4 8 2   An ancient spell that invokes the fury of Hell to yank the specified target(s) back to the plane whence they came
Banish Banish Devil Warlock Magic 10 125 227 15 16     14 10 12   12 4 8 2   An ancient spell that invokes the fury of Hell to yank the specified target(s) back to the plane whence they came
Bind Control Mage   3 47 71         12 12   10            
Bind Domination Mage   12 218 403         18 18 18 18         Grimoire of Domination  
Bind Life Domination Mage   16 332           20 20 20 20         Grimoire of Imprisonment  
Bind Restrain Mage   6 94 163         14 14   16            
Charm Charm Animal Mage Magic 2 26 35 15 6     12 12   14   1 4 1    
Charm Charm Dragon Mage Magic 7 94 167 15 16     18 18   18   1 4 4 Codex of Dragonkind  
Charm Charm Elemental Mage Magic 3 41 63 15 6     13 13   15   1 4 2    
Charm Charm Giant Mage Magic 5 68 113 15 9     15 15   16   1 4 2    
Charm Charm Humanoid Mage Magic 4 51 83 15 9     14 14   14   1 4 2    
Charm Charm Insect Mage Magic 1 18 19 10 4     12 12       1 4 1    
Charm Charm Monster Mage Magic 6 79 137 15 13     12 17   10   1 4 3    
Charm Charm Undead Mage Magic 5 64 107 15 9     15 15   10   1 4 2    
Charm Control Animal Mage Magic 5 66 111 15 9     13 13   14   1 4 2    
Charm Control Elemental Mage Magic 6 83 143 30 13     15 15   12   1 4 3    
Charm Dominate Demon Mage Magic 8 113 203 16 16     15 17 12 17   1 4 4 Codex of Demons  
Charm Dominate Devil Mage Magic 8 117 209 15 16     15 18 12 18   1 4 4 Codex of Devils  
Charm Dominate Giant Mage Magic 10 161 293 15 21     18 18   18   1 4 5 Codex of Kings  
Charm Dominate Humanoid Mage Magic 8 117 209 15 21     16 16   16   1 4 4 Codex of Bipeds  
Charm Dominate Undead Mage Magic 9 144 259 15 21     16 17   12   1 4 4 Codex of the Dead  
Charm Soul Domination Mage Magic 12 180 333 25 51     18 21 18 22   1 4 6 Grimoire of Souls  
Cold Artic Storm Sorcerer Cold 12 189 351 40 26     21 20     18 4 12 6 Grimoire of Deathly Chills  
Cold Cold Blast Sorcerer Cold 2 28 37 15 2     12 9     9 2 4 1    
Cold Hail Storm Sorcerer Cold 8 125 227 20 11     19 18     12 4 8 4 Codex of Freezing  
Cold Ice Spray Sorcerer Cold 5 58 99 15 6     16 8     9 3 6 2    
Damage Cause Fatal Wounds Cleric Magic 7 87 153 20 9     17 17 14   16 4 9 4 Codex of Fatality This hideous spell causes the bones of the designated target(s) to explode, causing instant death.
Damage Cause Fatal Wounds Warlock Magic 9 108 195 20 9     17 17 14   16 4 9 4 Codex of Fatality This hideous spell causes the bones of the designated target(s) to explode, causing instant death.
Damage Cause Heavy Wounds Cleric Magic 3 45 69 13 4     12 13 10   12 4 6 2   An advanced form of Cause Wounds, this spell not only attempts to rupture the tissures of the designated target(s) with more force, it also attempts to implode the victim as well by bursting the organs.
Damage Cause Heavy Wounds Warlock Magic 4 56 91 13 4     12 13 10   12 4 6 2   An advanced form of Cause Wounds, this spell not only attempts to rupture the tissures of the designated target(s) with more force, it also attempts to implode the victim as well by bursting the organs.
Damage Cause Wounds Cleric Magic 1 22 23 10 2     10 12 8   10 2 4 1   When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them.
Damage Cause Wounds Warlock Magic 1 22 23 10 2     10 12 8   10 2 4 1   When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them.
Damage Deadly Harm Cleric Magic 6 75 131 20 7     17 16 13   16 4 7 3   A more devestating form of Killing Power that functions slightly differently. This spell dranings the life force of its victim(s) and feeds it to the earth.
Damage Deadly Harm Warlock Magic 8 94 169 20 7     17 16 13   16 4 7 3   A more devestating form of Killing Power that functions slightly differently. This spell dranings the life force of its victim(s) and feeds it to the earth.
Damage Draining Touch Cleric Magic 6 74 127 40 26     17 17 12   14 1 1 3   A deadly spell, when involked and the caster touches the designated target,their life force is usually drained into the groud, leavinv a lifeless shell
Damage Draining Touch Warlock Magic 8 93 165 40 26     17 17 12   14 1 1 3   A deadly spell, when involked and the caster touches the designated target,their life force is usually drained into the groud, leavinv a lifeless shell
Damage Killing Power Cleric Magic 5 66 111 15 6     15 14 12   14 4 6 2   Not much is known about how this spell functions, but it causes the life force of the targets to be yanked from their bodies.
Damage Killing Power Warlock Magic 6 83 143 15 6     15 14 12   14 4 6 2   Not much is known about how this spell functions, but it causes the life force of the targets to be yanked from their bodies.
Damage Word of Death Cleric Magic 12 208 385 30 51   15 21 21 18   20 4 14 6 Grimoire of Death One of the most feared Magic Spells in the world since there are few known Resistences to it, Word of Death, which is known by only the most advanced spell-casters, calls upon the wrath of Nardun, the God of Pain, and asks him to dispose of the caster's target(s). When summoned in full it is said that Nardun can never be overcome.
Damage Word of Death Warlock Magic 15 262 491 30 51   15 21 21 18   20 4 14 6 Grimoire of Death One of the most feared Magic Spells in the world since there are few known Resistences to it, Word of Death, which is known by only the most advanced spell-casters, calls upon the wrath of Nardun, the God of Pain, and asks him to dispose of the caster's target(s). When summoned in full it is said that Nardun can never be overcome.
Dispell Abolish Undead Cleric Magic 8 142 253 80 13     16 16 18   12 2 4 4 Codex of Abolishment The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets
Dispell Abolish Undead Paladin Magic 24 247   80 13     16 16 18   12 2 4 4 Codex of Abolishment The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets
Dispell Abolish Undead Warlock Magic 16 284   80 13     16 16 18   12 2 4 4 Codex of Abolishment The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets
Dispell Dispell Elemental Cleric Magic 4 47 75 15 16     15 15 14   10 4 8 2   Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed.
Dispell Dispell Elemental Paladin Magic 12 142 263 15 16     15 15 14   10 4 8 2   Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed.
Dispell Dispell Elemental Warlock Magic 8 94 169 15 16     15 15 14   10 4 8 2   Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed.
Dispell Dispell Undead Cleric Magic 3 37 57 15 16     12 12 10   10 4 8 2   A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust.
Dispell Dispell Undead Paladin Magic 9 113 205 15 16     12 12 10   10 4 8 2   A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust.
Dispell Dispell Undead Warlock Magic 6 75 131 15 16     12 12 10   10 4 8 2   A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust.
Electrical Electrical Discharge Sorcerer Electric 7 85 149 25 9     18 10     12 4 7 4 Codex of Discharging  
Electrical Electric Field Sorcerer Electric 11 170 313 10 51     17 12     12 4 12 6 Grimoire of Striking  
Electrical Lightning Bolt Sorcerer Electric 3 36 55 15 4     14 9     9 2 4 2    
Electrical Shock Sorcerer Electric 1 18 19 10 1     12 10     8 2 2 1    
Electrical Striking Sorcerer Electric 11 129 237 25 26     19 13     13 1 1 6 Grimoire of Manipulation  
Electrical Thunder Bolt Sorcerer Electric 6 87 149 20 7     16 10     12 3 6 3    
Elemental Acidic Spray Sorcerer Acid 6 75 131 30 11   10 10 12 10   15 3 6 3 Libram of Acid  
Elemental Flesh to Stone Sorcerer Stone 8 227 405 50 51   15 16 18 16   14 1 1 4 Codex of Stoning  
Elemental Leprosy Cleric Disease 4 47 75 20 9     12 12 12   12 3 4 2   When invoked, this spel causes the target(s) to become infected with such an advanced case of Leprosy that, quite often, they fall apart and die horribly.
Elemental Leprosy Sorcerer Disease 4 47 75 20 9     12 12 12   12 3 4 2   When invoked, this spel causes the target(s) to become infected with such an advanced case of Leprosy that, quite often, they fall apart and die horribly.
Elemental Leprosy Villian Disease 12 42 263 20 9     12 12 12   12 3 4 2   When invoked, this spel causes the target(s) to become infected with such an advanced case of Leprosy that, quite often, they fall apart and die horribly.
Elemental Paralyzing Death Sorcerer Paralysis 10 170 311 50 31   18 20 18 16   14 4 8 5 Grimoire of Paralyzation  
Elemental Poison Cleric Poison 2 24 33 15 6     12 12 10   13 2 4 1   This useful spell introduces a deadly poison into the system of the caster's target(s). This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures
Elemental Poison Sorcerer Poison 2 24 33 15 6     12 12 10   13 2 4 1   This useful spell introduces a deadly poison into the system of the caster's target(s). This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures
Elemental Poison Villian Poison 6 68 117 15 6     12 12 10   13 2 4 1   This useful spell introduces a deadly poison into the system of the caster's target(s). This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures
Fire Blue Flame Sorcerer Fire 3 22 35 15 11     14 10       1 2 2    
Fire Burning Air Sorcerer Fire 10 142 259 39 21     21 21     18 4 14 6 Grimoire of Incineration  
Fire Firebolt Sorcerer Fire 1 26 27 10 1     12 10       2 4 1    
Fire Flamesheet Sorcerer Fire 5 39 67 15 16     15 13     12 3 6 2    
Fire Sphere of Flames Sorcerer Fire 10 142 259 25 13     20 21     18 4 10 5 Codex of Flames  
Fire Striking Flame Sorcerer Fire 7 85 149 20 9     18 18     16 4 7 4 Codex of Fury  
Heal Cure Cleric   8 96 173 20 15   12 18 18 12           Codex of Curing Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Heal Cure Disease Cleric   5 43 77         15 15               This spell will both Heal the receiving character's wounds and remove any ailments that the character may be suffering from, such as Poison and Disease.
Heal Cure Disease Mage   10 87 159         15 15               Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from.
Heal Cure Disease Paladin   15 131 245         15 15               Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from.
Heal Cure Paralysis Cleric   4 45 73       6 11 11 10   6         Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from.
Heal Cure Paralysis Mage   8 91 163       6 11 11 10   6         This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Heal Cure Paralysis Paladin   12 136 253       6 11 11 10   6         This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Heal Cure Paralysis Villian   12 136 253       6 11 11 10   6         This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Heal Cure Poison Cleric   3 26 39         13 13               This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Heal Cure Poison Mage   6 53 91         13 13               Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Heal Cure Poison Paladin   9 79 143         13 13               Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Heal Cure Poison Villian   9 79 143         13 13               Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Heal Heal Cleric   4 49 79 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Heal Mage   8 98 175 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Heal Paladin   12 148 273 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Heal Villian   12 148 273 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Mass Heal Cleric   8 104 185 15 6     16 16             Codex of Healing An advanced heal spell that affects the entire party
Heal Minor Heal Cleric   2 24 33 5 3     13 13               This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury
Heal Minor Heal Mage   4 49 79 5 3     13 13               This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury
Heal Minor Heal Paladin   6 68 117 5 3     13 13               This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury
Heal Minor Heal Villian   6 74 127 5 3     13 13               This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury
Heal Raise Dead Cleric   7 87 153       14 16 16 12   8       Codex of Life This spell recalls the spirit of the receiving character's body and attempts to reunite the two. Be aware that this spell will only bring the recipient to life, not heal them.
Heal Restoration Cleric   7 91 159 40 13     17 17 12           Codex of Restoration Restoration is the most advanced Heal Spell. It usually renews a character to full health after only one casting
Heal Resurrect Cleric   12 275 501         21 21 14   18       Grimoire of Light A more powerful version of Raise Dead, this magic also brings the receiving character back to full health.
Heal Stone to Flesh Cleric   8 104 185         18 18 16   15       Codex of Revival Specifically used to return a Stoned character to flesh, this spell is the only Resurrection Spell which will restore those who have suffered such a fate.
Kill Cause Death Mage Magic 8 100 179 20 9     18 16 14   12 4 8 4 Codex of Dessertion A simple spell which drives the spirit from the flesh and attempts to shut down the mind and body
Kill Cause Death Warlock Magic 8 100 179 20 9     18 16 14   12 4 8 4 Codex of Dessertion A simple spell which drives the spirit from the flesh and attempts to shut down the mind and body
Kill Field of Death Mage Magic 10 121 221 25 41     22 22 18   21 4 20 7 Grimoire of Mortality  
Kill Field of Death Warlock Magic 10 121 221 25 41     22 22 18   21 4 20 7 Grimoire of Mortality  
Kill Life Shatter Mage Magic 3 30 45 15 3     13 8     8 4 6 2   A more advanced form of Paralysis, this spell also affects the spirit as well, attempting to extinguish it.
Kill Life Shatter Warlock Magic 3 30 45 15 3     13 8     8 4 6 2   A more advanced form of Paralysis, this spell also affects the spirit as well, attempting to extinguish it.
Kill Paralysis Mage Magic 1 18 19 37165       11 8     6 2 2 1   This spell causes all nerves in the designated targets to stop functioning, causing Death. It is similar to the Paralyzing Death Spell, but requires less ability ot master.
Kill Paralysis Warlock Magic 1 18 19 37165       11 8     6 2 2 1   This spell causes all nerves in the designated targets to stop functioning, causing Death. It is similar to the Paralyzing Death Spell, but requires less ability ot master.
Kill Piercing Darkness Mage Magic 10 121 221 20 13     19 18 10   12 4 10 5 Codex of Darkness It is said that this spell invokes a dark form from the spiritua world which penetrates its victims and consumes their life force.
Kill Piercing Darkness Warlock Magic 10 121 221 20 13     19 18 10   12 4 10 5 Codex of Darkness It is said that this spell invokes a dark form from the spiritua world which penetrates its victims and consumes their life force.
Kill Shimmering Death Mage Magic 5 72 121 15 6     13 12     16 4 7 2   When invoked, this spell paralyzes the victims with a blinding light, then sucks the life force from their helpless bodies.
Kill Shimmering Death Warlock Magic 5 72 121 15 6     13 12     16 4 7 2   When invoked, this spell paralyzes the victims with a blinding light, then sucks the life force from their helpless bodies.
Location Beast Search Explorer   10 191 349                         Codex of Enemies Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster.
Location Beast Search Mage   8 163 291                         Codex of Enemies Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster.
Location Detect Depth Explorer   3 43 65         14 13 12             Useful in helping lost Explorers 'find themselves.'
Location Detect Depth Mage   3 43 65         14 13 12             Useful in helping lost Explorers 'find themselves.'
Location Detect Depth Warlock   3 43 65         14 13 12             Useful in helping lost Explorers 'find themselves.'
Location Establish Mystic Portal Artisan   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Barbarian   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Cleric   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Explorer   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Mage   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Ninja   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Paladin   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Sorcerer   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Thief   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Villian   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Warlock   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Warrior   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Find Direction Explorer   6 85 147         14 12     14         Also useful in helping lost Explorers 'find themselves.'
Location Find Direction Mage   6 85 147         14 12     14         Also useful in helping lost Explorers 'find themselves.'
Location Find Direction Warlock   6 85 147         14 12     14         Also useful in helping lost Explorers 'find themselves.'
Location Item Search Explorer   13 292                           Grimoire of Artifacts Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a creature that carries a particular item. It isn't nearly as accurate as paying the Seer himself to find the item, but is can be much less expensive.
Location Item Search Mage   11 246 453                         Grimoire of Artifacts Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a creature that carries a particular item. It isn't nearly as accurate as paying the Seer himself to find the item, but is can be much less expensive.
Location Retrieve Soul Explorer   14 256 479       16 18 18 16   18       Grimoire of Retrieval When an unlucky character teleports or walks into solid rock, the only way to retrieve them is with this spell. The caster of the spell must be on the same level that the Rocked character is, or as close as they can get, If the spell is successful, the retrieved character's body will appear at the feet of teh caster ready to be carried or resurrected.
Location Retrieve Soul Mage   14 256 479       16 18 18 16   18       Grimoire of Retrieval When an unlucky character teleports or walks into solid rock, the only way to retrieve them is with this spell. The caster of the spell must be on the same level that the Rocked character is, or as close as they can get, If the spell is successful, the retrieved character's body will appear at the feet of teh caster ready to be carried or resurrected.
Location Soul Search Explorer   6 66 131       8 15 14 8   12         This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned.
Location Soul Search Mage   6 66 131       8 15 14 8   12         This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned.
Location Soul Search Warlock   6 66 131       8 15 14 8   12         This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned.
Magical Amphibious Breathing Cleric