dragon001 Spells By Class dragon002

Note: This list is not finished. broken pics are because I have not acquired them yet!

Class Name Spell Picture Guild Resistance Level Learned Starting Cost Minimum Mana Level Attack Damage Defense Damage 95% Resistance Level STR INT WIS CON CHA DEX Monster Groups Monsters per Group Range Spell Book Prose
Banish Banish Demon Cleric Magic 6 66 113 20 21     16 16 14   12 4 8 3   A dark spell of old. Much like Banish Devil, this Spell calls upon Hades to take back those who have escaped
Banish Banish Demon Warlock Magic 12 132 245 20 21     16 16 14   12 4 8 3   A dark spell of old. Much like Banish Devil, this Spell calls upon Hades to take back those who have escaped
Banish Banish Devil Cleric Magic 5 62 105 15 16     14 10 12   12 4 8 2   An ancient spell that invokes the fury of Hell to yank the specified target(s) back to the plane whence they came
Banish Banish Devil Warlock Magic 10 125 227 15 16     14 10 12   12 4 8 2   An ancient spell that invokes the fury of Hell to yank the specified target(s) back to the plane whence they came
Bind Control Mage   3 47 71         12 12   10            
Bind Domination Mage   12 218 403         18 18 18 18         Grimoire of Domination  
Bind Life Domination Mage   16 332           20 20 20 20         Grimoire of Imprisonment  
Bind Restrain Mage   6 94 163         14 14   16            
Charm Charm Animal Mage Magic 2 26 35 15 6     12 12   14   1 4 1    
Charm Charm Dragon Mage Magic 7 94 167 15 16     18 18   18   1 4 4 Codex of Dragonkind  
Charm Charm Elemental Mage Magic 3 41 63 15 6     13 13   15   1 4 2    
Charm Charm Giant Mage Magic 5 68 113 15 9     15 15   16   1 4 2    
Charm Charm Humanoid Mage Magic 4 51 83 15 9     14 14   14   1 4 2    
Charm Charm Insect Mage Magic 1 18 19 10 4     12 12       1 4 1    
Charm Charm Monster Mage Magic 6 79 137 15 13     12 17   10   1 4 3    
Charm Charm Undead Mage Magic 5 64 107 15 9     15 15   10   1 4 2    
Charm Control Animal Mage Magic 5 66 111 15 9     13 13   14   1 4 2    
Charm Control Elemental Mage Magic 6 83 143 30 13     15 15   12   1 4 3    
Charm Dominate Demon Mage Magic 8 113 203 16 16     15 17 12 17   1 4 4 Codex of Demons  
Charm Dominate Devil Mage Magic 8 117 209 15 16     15 18 12 18   1 4 4 Codex of Devils  
Charm Dominate Giant Mage Magic 10 161 293 15 21     18 18   18   1 4 5 Codex of Kings  
Charm Dominate Humanoid Mage Magic 8 117 209 15 21     16 16   16   1 4 4 Codex of Bipeds  
Charm Dominate Undead Mage Magic 9 144 259 15 21     16 17   12   1 4 4 Codex of the Dead  
Charm Soul Domination Mage Magic 12 180 333 25 51     18 21 18 22   1 4 6 Grimoire of Souls  
Cold Artic Storm Sorcerer Cold 12 189 351 40 26     21 20     18 4 12 6 Grimoire of Deathly Chills  
Cold Cold Blast Sorcerer Cold 2 28 37 15 2     12 9     9 2 4 1    
Cold Hail Storm Sorcerer Cold 8 125 227 20 11     19 18     12 4 8 4 Codex of Freezing  
Cold Ice Spray Sorcerer Cold 5 58 99 15 6     16 8     9 3 6 2    
Damage Cause Fatal Wounds Cleric Magic 7 87 153 20 9     17 17 14   16 4 9 4 Codex of Fatality This hideous spell causes the bones of the designated target(s) to explode, causing instant death.
Damage Cause Fatal Wounds Warlock Magic 9 108 195 20 9     17 17 14   16 4 9 4 Codex of Fatality This hideous spell causes the bones of the designated target(s) to explode, causing instant death.
Damage Cause Heavy Wounds Cleric Magic 3 45 69 13 4     12 13 10   12 4 6 2   An advanced form of Cause Wounds, this spell not only attempts to rupture the tissures of the designated target(s) with more force, it also attempts to implode the victim as well by bursting the organs.
Damage Cause Heavy Wounds Warlock Magic 4 56 91 13 4     12 13 10   12 4 6 2   An advanced form of Cause Wounds, this spell not only attempts to rupture the tissures of the designated target(s) with more force, it also attempts to implode the victim as well by bursting the organs.
Damage Cause Wounds Cleric Magic 1 22 23 10 2     10 12 8   10 2 4 1   When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them.
Damage Cause Wounds Warlock Magic 1 22 23 10 2     10 12 8   10 2 4 1   When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them.
Damage Deadly Harm Cleric Magic 6 75 131 20 7     17 16 13   16 4 7 3   A more devestating form of Killing Power that functions slightly differently. This spell dranings the life force of its victim(s) and feeds it to the earth.
Damage Deadly Harm Warlock Magic 8 94 169 20 7     17 16 13   16 4 7 3   A more devestating form of Killing Power that functions slightly differently. This spell dranings the life force of its victim(s) and feeds it to the earth.
Damage Draining Touch Cleric Magic 6 74 127 40 26     17 17 12   14 1 1 3   A deadly spell, when involked and the caster touches the designated target,their life force is usually drained into the groud, leavinv a lifeless shell
Damage Draining Touch Warlock Magic 8 93 165 40 26     17 17 12   14 1 1 3   A deadly spell, when involked and the caster touches the designated target,their life force is usually drained into the groud, leavinv a lifeless shell
Damage Killing Power Cleric Magic 5 66 111 15 6     15 14 12   14 4 6 2   Not much is known about how this spell functions, but it causes the life force of the targets to be yanked from their bodies.
Damage Killing Power Warlock Magic 6 83 143 15 6     15 14 12   14 4 6 2   Not much is known about how this spell functions, but it causes the life force of the targets to be yanked from their bodies.
Damage Word of Death Cleric Magic 12 208 385 30 51   15 21 21 18   20 4 14 6 Grimoire of Death One of the most feared Magic Spells in the world since there are few known Resistences to it, Word of Death, which is known by only the most advanced spell-casters, calls upon the wrath of Nardun, the God of Pain, and asks him to dispose of the caster's target(s). When summoned in full it is said that Nardun can never be overcome.
Damage Word of Death Warlock Magic 15 262 491 30 51   15 21 21 18   20 4 14 6 Grimoire of Death One of the most feared Magic Spells in the world since there are few known Resistences to it, Word of Death, which is known by only the most advanced spell-casters, calls upon the wrath of Nardun, the God of Pain, and asks him to dispose of the caster's target(s). When summoned in full it is said that Nardun can never be overcome.
Dispell Abolish Undead Cleric Magic 8 142 253 80 13     16 16 18   12 2 4 4 Codex of Abolishment The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets
Dispell Abolish Undead Paladin Magic 24 247   80 13     16 16 18   12 2 4 4 Codex of Abolishment The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets
Dispell Abolish Undead Warlock Magic 16 284   80 13     16 16 18   12 2 4 4 Codex of Abolishment The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets
Dispell Dispell Elemental Cleric Magic 4 47 75 15 16     15 15 14   10 4 8 2   Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed.
Dispell Dispell Elemental Paladin Magic 12 142 263 15 16     15 15 14   10 4 8 2   Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed.
Dispell Dispell Elemental Warlock Magic 8 94 169 15 16     15 15 14   10 4 8 2   Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed.
Dispell Dispell Undead Cleric Magic 3 37 57 15 16     12 12 10   10 4 8 2   A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust.
Dispell Dispell Undead Paladin Magic 9 113 205 15 16     12 12 10   10 4 8 2   A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust.
Dispell Dispell Undead Warlock Magic 6 75 131 15 16     12 12 10   10 4 8 2   A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust.
Electrical Electrical Discharge Sorcerer Electric 7 85 149 25 9     18 10     12 4 7 4 Codex of Discharging  
Electrical Electric Field Sorcerer Electric 11 170 313 10 51     17 12     12 4 12 6 Grimoire of Striking  
Electrical Lightning Bolt Sorcerer Electric 3 36 55 15 4     14 9     9 2 4 2    
Electrical Shock Sorcerer Electric 1 18 19 10 1     12 10     8 2 2 1    
Electrical Striking Sorcerer Electric 11 129 237 25 26     19 13     13 1 1 6 Grimoire of Manipulation  
Electrical Thunder Bolt Sorcerer Electric 6 87 149 20 7     16 10     12 3 6 3    
Elemental Acidic Spray Sorcerer Acid 6 75 131 30 11   10 10 12 10   15 3 6 3 Libram of Acid  
Elemental Flesh to Stone Sorcerer Stone 8 227 405 50 51   15 16 18 16   14 1 1 4 Codex of Stoning  
Elemental Leprosy Cleric Disease 4 47 75 20 9     12 12 12   12 3 4 2   When invoked, this spel causes the target(s) to become infected with such an advanced case of Leprosy that, quite often, they fall apart and die horribly.
Elemental Leprosy Sorcerer Disease 4 47 75 20 9     12 12 12   12 3 4 2   When invoked, this spel causes the target(s) to become infected with such an advanced case of Leprosy that, quite often, they fall apart and die horribly.
Elemental Leprosy Villian Disease 12 42 263 20 9     12 12 12   12 3 4 2   When invoked, this spel causes the target(s) to become infected with such an advanced case of Leprosy that, quite often, they fall apart and die horribly.
Elemental Paralyzing Death Sorcerer Paralysis 10 170 311 50 31   18 20 18 16   14 4 8 5 Grimoire of Paralyzation  
Elemental Poison Cleric Poison 2 24 33 15 6     12 12 10   13 2 4 1   This useful spell introduces a deadly poison into the system of the caster's target(s). This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures
Elemental Poison Sorcerer Poison 2 24 33 15 6     12 12 10   13 2 4 1   This useful spell introduces a deadly poison into the system of the caster's target(s). This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures
Elemental Poison Villian Poison 6 68 117 15 6     12 12 10   13 2 4 1   This useful spell introduces a deadly poison into the system of the caster's target(s). This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures
Fire Blue Flame Sorcerer Fire 3 22 35 15 11     14 10       1 2 2    
Fire Burning Air Sorcerer Fire 10 142 259 39 21     21 21     18 4 14 6 Grimoire of Incineration  
Fire Firebolt Sorcerer Fire 1 26 27 10 1     12 10       2 4 1    
Fire Flamesheet Sorcerer Fire 5 39 67 15 16     15 13     12 3 6 2    
Fire Sphere of Flames Sorcerer Fire 10 142 259 25 13     20 21     18 4 10 5 Codex of Flames  
Fire Striking Flame Sorcerer Fire 7 85 149 20 9     18 18     16 4 7 4 Codex of Fury  
Heal Cure Cleric   8 96 173 20 15   12 18 18 12           Codex of Curing Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Heal Cure Disease Cleric   5 43 77         15 15               This spell will both Heal the receiving character's wounds and remove any ailments that the character may be suffering from, such as Poison and Disease.
Heal Cure Disease Mage   10 87 159         15 15               Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from.
Heal Cure Disease Paladin   15 131 245         15 15               Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from.
Heal Cure Paralysis Cleric   4 45 73       6 11 11 10   6         Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from.
Heal Cure Paralysis Mage   8 91 163       6 11 11 10   6         This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Heal Cure Paralysis Paladin   12 136 253       6 11 11 10   6         This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Heal Cure Paralysis Villian   12 136 253       6 11 11 10   6         This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Heal Cure Poison Cleric   3 26 39         13 13               This spell will remove any type of Paralysis that has been inflicted upon the receiving character.
Heal Cure Poison Mage   6 53 91         13 13               Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Heal Cure Poison Paladin   9 79 143         13 13               Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Heal Cure Poison Villian   9 79 143         13 13               Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim
Heal Heal Cleric   4 49 79 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Heal Mage   8 98 175 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Heal Paladin   12 148 273 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Heal Villian   12 148 273 15 6     15 15 8             A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected.
Heal Mass Heal Cleric   8 104 185 15 6     16 16             Codex of Healing An advanced heal spell that affects the entire party
Heal Minor Heal Cleric   2 24 33 5 3     13 13               This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury
Heal Minor Heal Mage   4 49 79 5 3     13 13               This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury
Heal Minor Heal Paladin   6 68 117 5 3     13 13               This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury
Heal Minor Heal Villian   6 74 127 5 3     13 13               This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury
Heal Raise Dead Cleric   7 87 153       14 16 16 12   8       Codex of Life This spell recalls the spirit of the receiving character's body and attempts to reunite the two. Be aware that this spell will only bring the recipient to life, not heal them.
Heal Restoration Cleric   7 91 159 40 13     17 17 12           Codex of Restoration Restoration is the most advanced Heal Spell. It usually renews a character to full health after only one casting
Heal Resurrect Cleric   12 275 501         21 21 14   18       Grimoire of Light A more powerful version of Raise Dead, this magic also brings the receiving character back to full health.
Heal Stone to Flesh Cleric   8 104 185         18 18 16   15       Codex of Revival Specifically used to return a Stoned character to flesh, this spell is the only Resurrection Spell which will restore those who have suffered such a fate.
Kill Cause Death Mage Magic 8 100 179 20 9     18 16 14   12 4 8 4 Codex of Dessertion A simple spell which drives the spirit from the flesh and attempts to shut down the mind and body
Kill Cause Death Warlock Magic 8 100 179 20 9     18 16 14   12 4 8 4 Codex of Dessertion A simple spell which drives the spirit from the flesh and attempts to shut down the mind and body
Kill Field of Death Mage Magic 10 121 221 25 41     22 22 18   21 4 20 7 Grimoire of Mortality  
Kill Field of Death Warlock Magic 10 121 221 25 41     22 22 18   21 4 20 7 Grimoire of Mortality  
Kill Life Shatter Mage Magic 3 30 45 15 3     13 8     8 4 6 2   A more advanced form of Paralysis, this spell also affects the spirit as well, attempting to extinguish it.
Kill Life Shatter Warlock Magic 3 30 45 15 3     13 8     8 4 6 2   A more advanced form of Paralysis, this spell also affects the spirit as well, attempting to extinguish it.
Kill Paralysis Mage Magic 1 18 19 37165       11 8     6 2 2 1   This spell causes all nerves in the designated targets to stop functioning, causing Death. It is similar to the Paralyzing Death Spell, but requires less ability ot master.
Kill Paralysis Warlock Magic 1 18 19 37165       11 8     6 2 2 1   This spell causes all nerves in the designated targets to stop functioning, causing Death. It is similar to the Paralyzing Death Spell, but requires less ability ot master.
Kill Piercing Darkness Mage Magic 10 121 221 20 13     19 18 10   12 4 10 5 Codex of Darkness It is said that this spell invokes a dark form from the spiritua world which penetrates its victims and consumes their life force.
Kill Piercing Darkness Warlock Magic 10 121 221 20 13     19 18 10   12 4 10 5 Codex of Darkness It is said that this spell invokes a dark form from the spiritua world which penetrates its victims and consumes their life force.
Kill Shimmering Death Mage Magic 5 72 121 15 6     13 12     16 4 7 2   When invoked, this spell paralyzes the victims with a blinding light, then sucks the life force from their helpless bodies.
Kill Shimmering Death Warlock Magic 5 72 121 15 6     13 12     16 4 7 2   When invoked, this spell paralyzes the victims with a blinding light, then sucks the life force from their helpless bodies.
Location Beast Search Explorer   10 191 349                         Codex of Enemies Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster.
Location Beast Search Mage   8 163 291                         Codex of Enemies Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster.
Location Detect Depth Explorer   3 43 65         14 13 12             Useful in helping lost Explorers 'find themselves.'
Location Detect Depth Mage   3 43 65         14 13 12             Useful in helping lost Explorers 'find themselves.'
Location Detect Depth Warlock   3 43 65         14 13 12             Useful in helping lost Explorers 'find themselves.'
Location Establish Mystic Portal Artisan   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Barbarian   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Cleric   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Explorer   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Mage   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Ninja   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Paladin   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Sorcerer   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Thief   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Villian   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Warlock   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Establish Mystic Portal Warrior   1 1 1         12 12               Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast.
Location Find Direction Explorer   6 85 147         14 12     14         Also useful in helping lost Explorers 'find themselves.'
Location Find Direction Mage   6 85 147         14 12     14         Also useful in helping lost Explorers 'find themselves.'
Location Find Direction Warlock   6 85 147         14 12     14         Also useful in helping lost Explorers 'find themselves.'
Location Item Search Explorer   13 292                           Grimoire of Artifacts Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a creature that carries a particular item. It isn't nearly as accurate as paying the Seer himself to find the item, but is can be much less expensive.
Location Item Search Mage   11 246 453                         Grimoire of Artifacts Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a creature that carries a particular item. It isn't nearly as accurate as paying the Seer himself to find the item, but is can be much less expensive.
Location Retrieve Soul Explorer   14 256 479       16 18 18 16   18       Grimoire of Retrieval When an unlucky character teleports or walks into solid rock, the only way to retrieve them is with this spell. The caster of the spell must be on the same level that the Rocked character is, or as close as they can get, If the spell is successful, the retrieved character's body will appear at the feet of teh caster ready to be carried or resurrected.
Location Retrieve Soul Mage   14 256 479       16 18 18 16   18       Grimoire of Retrieval When an unlucky character teleports or walks into solid rock, the only way to retrieve them is with this spell. The caster of the spell must be on the same level that the Rocked character is, or as close as they can get, If the spell is successful, the retrieved character's body will appear at the feet of teh caster ready to be carried or resurrected.
Location Soul Search Explorer   6 66 131       8 15 14 8   12         This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned.
Location Soul Search Mage   6 66 131       8 15 14 8   12         This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned.
Location Soul Search Warlock   6 66 131       8 15 14 8   12         This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned.
Magical Amphibious Breathing Cleric   6 159 273       12 16   12   14         This spell enables the skin of the recipient to absorb oxygen from the water, thus allowing longer breathing periods while under water.
Magical Amphibious Breathing Explorer   12 303         12 16   12   14         This spell enables the skin of the recipient to absorb oxygen from the water, thus allowing longer breathing periods while under water.
Magical Destroy Container Thief   12 279         14 17 12 15   16       Grimoire of Looting Occassionally, a Thief will encounter a chest that is considered simply too dangerous to risk opening normally. This spell will destroy the chest without harming the contents. The spell will not affect Magically Locked chests.
Magical Dispell Magic Lock Thief   6 127 219         16 16     15       Codex of Magical Locks Some chests are protected by very strong enchantments that foil the spell Magical Entry. This spell is capable of dispelling most such enchantments.
Magical Identify Trap Explorer   6 85 147       8 14 12     14         This spell will ensure a trap is correctly identified.
Magical Identify Trap Mage   6 85 147       8 14 12     14         This spell will ensure a trap is correctly identified.
Magical Identify Trap Thief   1 18 ???       8 14 12     14         This spell will ensure a trap is correctly identified.
Magical Identify Trap Warlock   6 85 147       8 14 12     14         This spell will ensure a trap is correctly identified.
Magical Magical Entry Artisan   12 227 421       12 14 14 10   14         Casting this spell will unlock many Magically Sealed chests
Magical Magical Entry Barbarian   6 113 195       12 14 14 10   14         Casting this spell will unlock many Magically Sealed chests
Magical Magical Entry Ninja   9 170 307       12 14 14 10   14         Casting this spell will unlock many Magically Sealed chests
Magical Magical Entry Thief   3 56 85       12 14 14 10   14         Casting this spell will unlock many Magically Sealed chests
Mind Blinding Darkness Cleric Mental 4 47 75 15 6     15 9     9 4 6 2   When invoked, this spell creates a menally prohected and amplified light so bright that many are instantly killed
Mind Blinding Darkness Warlock Mental 4 47 75 15 6     15 9     9 4 6 2   When invoked, this spell creates a menally prohected and amplified light so bright that many are instantly killed
Mind Impending Doom Cleric Mental 12 208 385 25 41     18 15 10   14 4 14 6 Grimoire of Doom The most powerful of all Mind Spells, this dark form of magic convinces the target(s) that they have died, causing their bodily functions to stop - effectively killing them from inside
Mind Impending Doom Warlock Mental 12 208 385 25 41     18 15 10   14 4 14 6 Grimoire of Doom The most powerful of all Mind Spells, this dark form of magic convinces the target(s) that they have died, causing their bodily functions to stop - effectively killing them from inside
Mind Sleep Cleric Mental 1 22 23 10 1     12 1     8 2 2 1   When cast, this spell attempts to tack over the mind and put the designated target(s) to sleep so that they may be killed without a struggle.
Mind Sleep Warlock Mental 1 22 23 10 1     12 1     8 2 2 1   When cast, this spell attempts to tack over the mind and put the designated target(s) to sleep so that they may be killed without a struggle.
Mind Summon Shade Cleric Mental 6 72 123 20 9     14 12 10   8 4 7 3   A ghastly spell that creates a mental demon so terrifying that is scares most creatures to death
Mind Summon Shade Warlock Mental 6 72 123 20 9     14 12 10   8 4 7 3   A ghastly spell that creates a mental demon so terrifying that is scares most creatures to death
Morkal Alchemy Hell Spray Sorcerer Magic 8 180 321 19 6   18 18 18 18   16 4 15 4 Treatise of Hell  
Morkal Alchemy Morkal Mucus Sorcerer Acid 6 144 247 14 4   18 18 16 18   12 4 10 3 Treatise of Mucus  
Morkal Alchemy Neurosis Sorcerer Magic 3 83 125 8 3   13 16 15 16   12 4 7 2 Treatise of Neurosis  
Morkal Alchemy Neurosis Villian Magic 5 125 209 8 3   13 16 15 16   12 4 7 2 Treatise of Neurosis  
Morkal Alchemy Withering Force Sorcerer Magic 1 34 35 5 2   12 14 14 12   12 4 4 1 Treatise of Withering  
Morkal Alchemy Withering Force Villian Magic 2 51 69 5 2   12 14 14 12   12 4 4 1 Treatise of Withering  
Morkal Alchemy Wither Soul Sorcerer Magic 10 262 477 25 8   20 20 18 20 12 20 4 24 5 Treatise of Soul Withering  
Morkal Damage Dark Power Cleric Magic 7 150 277 18 8   10 16 19   16 18 2 2 4 Treatise of Dark Power Dark Power drains the life force from it's targets, returning some of it to the caster.
Morkal Damage Dark Power Sorcerer Magic 7 150 277 18 8   10 16 19   16 18 2 2 4 Treatise of Dark Power Dark Power drains the life force from it's targets, returning some of it to the caster.
Morkal Damage Dark Power Warlock Magic 7 150 277 18 8   10 16 19   16 18 2 2 4 Treatise of Dark Power Dark Power drains the life force from it's targets, returning some of it to the caster.
Morkal Damage Death Drain Cleric Magic 9 195 353 22 10   16 18 20   18 20 2 2 4 Treatise of Death Drain Death Drain, like its predecessors in the Morkal Damage Class, sucks the life force from the victims, adding some of this illicit power to the caster in the form of additiona health. This spell can and will drain many creatures to death
Morkal Damage Death Drain Sorcerer Magic 9 195 353 22 10   16 18 20   18 20 2 2 4 Treatise of Death Drain Death Drain, like its predecessors in the Morkal Damage Class, sucks the life force from the victims, adding some of this illicit power to the caster in the form of additiona health. This spell can and will drain many creatures to death
Morkal Damage Death Drain Warlock Magic 9 195 353 22 10   16 18 20   18 20 2 2 4 Treatise of Death Drain Death Drain, like its predecessors in the Morkal Damage Class, sucks the life force from the victims, adding some of this illicit power to the caster in the form of additiona health. This spell can and will drain many creatures to death
Morkal Damage Displace Life Cleric Magic 5 96 161 14 6   18 12 12   20 18 2 2 2 Treatise of Displacement Building on the strength of Life Drain, Displace Life sucks more life force from the victims, adding some to the caster in the form of additional health.
Morkal Damage Displace Life Sorcerer Magic 5 96 161 14 6   18 12 12   20 18 2 2 2 Treatise of Displacement Building on the strength of Life Drain, Displace Life sucks more life force from the victims, adding some to the caster in the form of additional health.
Morkal Damage Displace Life Warlock Magic 5 96 161 14 6   18 12 12   20 18 2 2 2 Treatise of Displacement Building on the strength of Life Drain, Displace Life sucks more life force from the victims, adding some to the caster in the form of additional health.
Morkal Damage Life Drain Cleric Magic 1 22 23 8 2   14 16 16   12 16 2 2 1 Treatise of Draining Only capable of affecting a bare handful of creatures for a fairly minor effect. Life Drain sucks the life force from the victims, adding some of this illicit power to the caster in the form of additional health.
Morkal Damage Life Drain Sorcerer Magic 1 22 23 8 2   14 16 16   12 16 2 2 1 Treatise of Draining Only capable of affecting a bare handful of creatures for a fairly minor effect. Life Drain sucks the life force from the victims, adding some of this illicit power to the caster in the form of additional health.
Morkal Damage Life Drain Warlock Magic 1 22 23 8 2   14 16 16   12 16 2 2 1 Treatise of Draining Only capable of affecting a bare handful of creatures for a fairly minor effect. Life Drain sucks the life force from the victims, adding some of this illicit power to the caster in the form of additional health.
Morkal Damage Shatter Spirit Cleric Magic 3 60 91 11 4   16 18 18   14 17 2 2 2 Treatise of Shattering Spirits Shatter Spirit is a slightly stronger version of Life Drain, sucking the life force from the victims and adding some of it to the caster in the form of additional health.
Morkal Damage Shatter Spirit Sorcerer Magic 3 60 91 11 4   16 18 18   14 17 2 2 2 Treatise of Shattering Spirits Shatter Spirit is a slightly stronger version of Life Drain, sucking the life force from the victims and adding some of it to the caster in the form of additional health.
Morkal Damage Shatter Spirit Warlock Magic 3 60 91 11 4   16 18 18   14 17 2 2 2 Treatise of Shattering Spirits Shatter Spirit is a slightly stronger version of Life Drain, sucking the life force from the victims and adding some of it to the caster in the form of additional health.
Morkal Damage Spiritual Domination Cleric Magic 12 281   45 12   18 20 20   21 21 2 2 6 Treatise of Domination The ultimate Morkal Damage Spell, Spiritual Domination sucks the life force from the victims, adding some of it to the caster in the form of additional health. This is a very dangerous spell.
Morkal Damage Spiritual Domination Sorcerer Magic 12 281   45 12   18 20 20   21 21 2 2 6 Treatise of Domination The ultimate Morkal Damage Spell, Spiritual Domination sucks the life force from the victims, adding some of it to the caster in the form of additional health. This is a very dangerous spell.
Morkal Damage Spiritual Domination Warlock Magic 12 281   45 12   18 20 20   21 21 2 2 6 Treatise of Domination The ultimate Morkal Damage Spell, Spiritual Domination sucks the life force from the victims, adding some of it to the caster in the form of additional health. This is a very dangerous spell.
Morkal Death Destroy Spirit Mage Magic 6 100 173 35 11     18 18 14   18 1 1 3 Treatise of Spiritlessness Destroy Spirit draws the life force out of its victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil.
Morkal Death Destroy Spirit Sorcerer Magic 6 100 173 35 11     18 18 14   18 1 1 3 Treatise of Spiritlessness Destroy Spirit draws the life force out of its victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil.
Morkal Death Destroy Spirit Warlock Magic 6 100 173 35 11     18 18 14   18 1 1 3 Treatise of Spiritlessness Destroy Spirit draws the life force out of its victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil.
Morkal Death Ripping Death Mage Magic 9 176 319 45 21     20 18 18   20 1 1 4 Treatise of Ripping Death A much stronger form of Silence Soul, Ripping Death draws the life force out of a victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil. It is capable of destroying most creatures.
Morkal Death Ripping Death Sorcerer Magic 9 176 319 45 21     20 18 18   20 1 1 4 Treatise of Ripping Death A much stronger form of Silence Soul, Ripping Death draws the life force out of a victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil. It is capable of destroying most creatures.
Morkal Death Ripping Death Warlock Magic 9 176 319 45 21     20 18 18   20 1 1 4 Treatise of Ripping Death A much stronger form of Silence Soul, Ripping Death draws the life force out of a victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil. It is capable of destroying most creatures.
Morkal Death Silence Soul Mage Magic 3 17 25 15 6     16 16 12   16 1 1 2 Treatise of Silence Targeted at a single creature, Silence Soul draws the life fource out of the victim and adds part of it to the caster in the form of additonal health. Indiscriminate use of this spell is considered very evil.
Morkal Death Silence Soul Sorcerer Magic 3 17 25 15 6     16 16 12   16 1 1 2 Treatise of Silence Targeted at a single creature, Silence Soul draws the life fource out of the victim and adds part of it to the caster in the form of additonal health. Indiscriminate use of this spell is considered very evil.
Morkal Death Silence Soul Warlock Magic 3 17 25 15 6     16 16 12   16 1 1 2 Treatise of Silence Targeted at a single creature, Silence Soul draws the life fource out of the victim and adds part of it to the caster in the form of additonal health. Indiscriminate use of this spell is considered very evil.
Morkal Death Terminate Existance Mage Magic 12 203 375 65 36   22 24 24 22 16 21 1 1 6 Treatise of Annhilation The top of the line in Morkal Death, Terminate Existence draws the life force out of the victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil, though it is capable of bringing down all but the mightiest creatures.
Morkal Death Terminate Existance Sorcerer Magic 12 203 375 65 36   22 24 24 22 16 21 1 1 6 Treatise of Annhilation The top of the line in Morkal Death, Terminate Existence draws the life force out of the victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil, though it is capable of bringing down all but the mightiest creatures.
Morkal Death Terminate Existance Warlock Magic 12 203 375 65 36   22 24 24 22 16 21 1 1 6 Treatise of Annhilation The top of the line in Morkal Death, Terminate Existence draws the life force out of the victim and adds part of it to the caster in the form of additional health. Indiscriminate use of this spell is considered very evil, though it is capable of bringing down all but the mightiest creatures.
Morkal Heal Morkal Heal Cleric   3 30 45 15 6                   2 Treatise of Healing An evil form of Healing, when cast on a ompanion or a fellow adventurer, it Drains their health away bestowing it on the caster.
Morkal Heal Morkal Heal Mage   4 34 55 15 6                   2 Treatise of Healing An evil form of Healing, when cast on a ompanion or a fellow adventurer, it Drains their health away bestowing it on the caster.
Morkal Heal Morkal Heal Villian   5 45 75 15 6                   2 Treatise of Healing An evil form of Healing, when cast on a ompanion or a fellow adventurer, it Drains their health away bestowing it on the caster.
Morkal Heal Morkal Restoration Cleric   9 91 165 15 6     18 17 18 17 12 16   4 Treatise of Restoration  
Morkal Heal Morkal Restoration Mage   11 98 165 15 6     18 17 18 17 12 16   4 Treatise of Restoration  
Morkal Heal Morkal Restoration Villian   14 121 227 15 6     18 17 18 17 12 16   4 Treatise of Restoration  
Morkal Movement Dark Displacement Explorer   6 96 167 10 10   12 16 16 12   18     3 Treatise of Transportation A more powerfull form of Displacement, this spell draws on the caster's life force to provide additional energy
Morkal Movement Dark Displacement Warlock   6 96 167 10 10   12 16 16 12   18     3 Treatise of Transportation A more powerfull form of Displacement, this spell draws on the caster's life force to provide additional energy
Morkal Movement Morkal Teleport Explorer   10 191 349 15 13   14 16 10 16   20     5 Treatise of Teleportation A more powerful form of Teleport, this spell draws on the caster's life fource to break throught the limitations that normally restrict teleportation
Morkal Movement Morkal Teleport Warlock   10 191 349 15 13   14 16 10 16   20     5 Treatise of Teleportation A more powerful form of Teleport, this spell draws on the caster's life fource to break throught the limitations that normally restrict teleportation
Morkal Movement Portal of Souls Explorer   15 227 427 20 16                   8 Treatise of Souls A most powerful spell, Portal of Souls is capable of permitting the caster to travel almost anywhere, but at a terrible cost in personal health.
Morkal Movement Portal of Souls Warlock   15 227 427 20 16                   8 Treatise of Souls A most powerful spell, Portal of Souls is capable of permitting the caster to travel almost anywhere, but at a terrible cost in personal health.
Movement Detect Distant Rock Explorer   3 47 71                         Libram of Hidden Places A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls.
Movement Detect Distant Rock Mage   3 47 71                         Libram of Hidden Places A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls.
Movement Detect Distant Rock Warlock   3 47 71                         Libram of Hidden Places A more powerful version of the Detect Rock Spell, this enchantment will check to see is a space two squares ahead is stone or not, permitting checking through thick stome walls.
Movement Detect Rock Explorer   1 20 21         12 12 12             This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms.
Movement Detect Rock Mage   1 20 21         12 12 12             This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms.
Movement Detect Rock Warlock   1 20 21         12 12 12             This spell allows the caster to detect whether rock exists behind the wall in front of them or not. Very useful for mapping and finding secret rooms.
Movement Displacement Explorer   8 123 219       12 15 14     14         A useful spell for Teleporting around in the dungeon on the current level. Be warned that if the caster displaces themselves outside the bounds of the dungeon or into rock, the caster (and entire party) will die.
Movement Displacement Warlock   8 123 219       12 15 14     14         A useful spell for Teleporting around in the dungeon on the current level. Be warned that if the caster displaces themselves outside the bounds of the dungeon or into rock, the caster (and entire party) will die.
Movement Ethereal Portal Explorer   5 74 123       12 18 16 10   16         When cast, the character, and all members of their party, will move through the solid wall in front of the caster and appear on the other side. If the square behind the wall is rock, all members of the party will die.
Movement Ethereal Portal Mage   5 74 123       12 18 16 10   16         When cast, the character, and all members of their party, will move through the solid wall in front of the caster and appear on the other side. If the square behind the wall is rock, all members of the party will die.
Movement Ethereal Portal Warlock   5 74 123       12 18 16 10   16         When cast, the character, and all members of their party, will move through the solid wall in front of the caster and appear on the other side. If the square behind the wall is rock, all members of the party will die.
Movement Levitation Explorer   3 28 43         14 14 10   10         This spell will cause its recipient to hover in the air, avoiding pits and other dangerous areas. However, this magic only works when there is stable floor under the person, since the magic is based on the distance from them to the floor. While Levitation will protect the beneficiary from taking damage while falling down a chute or off a ledge, they will still fall. There is always the slight (EDITOR'S GUESS FOLLOWS) chance that the spell will occasionally fail while passing over a pit.
Movement Levitation Mage   3 28 43         14 14 10   10         This spell will cause its recipient to hover in the air, avoiding pits and other dangerous areas. However, this magic only works when there is stable floor under the person, since the magic is based on the distance from them to the floor. While Levitation will protect the beneficiary from taking damage while falling down a chute or off a ledge, they will still fall. There is always the slight (EDITOR'S GUESS FOLLOWS) chance that the spell will occasionally fail while passing over a pit.
Movement Levitation Warlock   3 28 43         14 14 10   10         This spell will cause its recipient to hover in the air, avoiding pits and other dangerous areas. However, this magic only works when there is stable floor under the person, since the magic is based on the distance from them to the floor. While Levitation will protect the beneficiary from taking damage while falling down a chute or off a ledge, they will still fall. There is always the slight (EDITOR'S GUESS FOLLOWS) chance that the spell will occasionally fail while passing over a pit.
Movement Magical Flight Explorer   9 148 267       13 17 16 12   15         Unlike the Levitate spell, the magic from this conjuration actually allows the target to fly into the air a specific distance. It will allow the caster not only Levitate above the florr, but fly up and down (thus allowing the caster to avoid dangerous ledges and chutes.
Movement Magical Flight Mage   10 155 283       13 17 16 12   15         Unlike the Levitate spell, the magic from this conjuration actually allows the target to fly into the air a specific distance. It will allow the caster not only Levitate above the florr, but fly up and down (thus allowing the caster to avoid dangerous ledges and chutes.
Movement Magical Flight Warlock   12 113 211       13 17 16 12   15         Unlike the Levitate spell, the magic from this conjuration actually allows the target to fly into the air a specific distance. It will allow the caster not only Levitate above the florr, but fly up and down (thus allowing the caster to avoid dangerous ledges and chutes.
Movement Map Area Explorer   6 79 137                         Codex of Foreknowledge A much improved version of Detect Rock, Map area will fully determine what is in the surrounding area. This spell will detect water, pits, teleporters, et al, as well as areas of solid rock
Movement Map Area Warlock   6 79 137                         Codex of Foreknowledge A much improved version of Detect Rock, Map area will fully determine what is in the surrounding area. This spell will detect water, pits, teleporters, et al, as well as areas of solid rock
Movement Mass Levitate Explorer   8 113 203       12 16 16 14   12       Codex of Levitation This spell accomplishes the same thing as Levitation, except it affects an entire party
Movement Mass Levitate Warlock   8 113 203       12 16 16 14   12       Codex of Levitation This spell accomplishes the same thing as Levitation, except it affects an entire party
Movement Open Mystic Portal Explorer   12 227 421       16 18 18 14   16       Grimoire of Portals When invoked, this spell will instantly transport the caster and any party members to the location that 'Eastablish Mystic Portal' was cast last. If 'establish Mystic Portal' has not been cast, nothing will happen. Be warned that using this spell takes a great deal of energy and ages the caster approximately one month.
Movement Open Mystic Portal Warlock   12 227 421       16 18 18 14   16       Grimoire of Portals When invoked, this spell will instantly transport the caster and any party members to the location that 'Eastablish Mystic Portal' was cast last. If 'establish Mystic Portal' has not been cast, nothing will happen. Be warned that using this spell takes a great deal of energy and ages the caster approximately one month.
Movement Teleport Explorer   12 199 369         18 18 14   18       Grimoire of Transportation One of the Explorers' and Warlocks' most useful spells that can move the caster and any party up or down, as well as around the dungeon. This spell can also be used in Combat to transport attacking enemies so far away they will end up in solid rock! When used in combat, the effectiveness of this spell is based on the creature's Magic Resistance.
Movement Teleport Warlock   12 199 369         18 18 14   18       Grimoire of Transportation One of the Explorers' and Warlocks' most useful spells that can move the caster and any party up or down, as well as around the dungeon. This spell can also be used in Combat to transport attacking enemies so far away they will end up in solid rock! When used in combat, the effectiveness of this spell is based on the creature's Magic Resistance.
Protection Mass Protection Sorcerer   8 94 169       14 18 18 12 12 14       Codex of Protection  
Protection Protection Sorcerer   3 26 39       8 12 14 10   10         This spell will create a protective field around the receiving character, making it harder for attacking creatures to do damage.
Protection Protection Warlock   9 132 239       8 12 14 10   10         This spell will create a protective field around the receiving character, making it harder for attacking creatures to do damage.
Resistant Electrical Resistance Sorcerer   6 49 85     213 12 12 16 10           Codex of Electricity This spell will increase the caster's Resistence to Electrical attacks.
Resistant Electrical Resistance Warlock   18 142 269     213 12 12 16 10           Codex of Electricity This spell will increase the caster's Resistence to Electrical attacks.
Resistant Mental Resistance Sorcerer   6 47 81     213   18 14 12 10         Codex of the Mind This spell will increase the caster's Resistence to Mind attacks.
Resistant Mental Resistance Warlock   18 142 269     213   18 14 12 10         Codex of the Mind This spell will increase the caster's Resistence to Mind attacks.
Resistant Resist Acidity Sorcerer   6 53 91     213 10 13 10 10           Codex of the Elements This spell will increase the caster's resistence to Acid attacks.
Resistant Resist Acidity Warlock   18 159 303     213 10 13 10 10           Codex of the Elements This spell will increase the caster's resistence to Acid attacks.
Resistant Resist Cold Cleric   6 60 105     433   14 14               This spell will increase the caster's resistence to Cold attacks.
Resistant Resist Cold Explorer   9 91 165     433   14 14               This spell will increase the caster's resistence to Cold attacks.
Resistant Resist Cold Sorcerer   3 30 45     433   14 14               This spell will increase the caster's resistence to Cold attacks.
Resistant Resist Cold Warlock   9 91 165     433   14 14               This spell will increase the caster's resistence to Cold attacks.
Resistant Resist Disease Cleric   8 72 129     333   12 12 10             This spell will increase the caster's resistence to Disease attacks.
Resistant Resist Disease Explorer   12 110 203     333   12 12 10             This spell will increase the caster's resistence to Disease attacks.
Resistant Resist Disease Sorcerer   4 36 57     333   12 12 10             This spell will increase the caster's resistence to Disease attacks.
Resistant Resist Disease Warlock   12 110 203     333   12 12 10             This spell will increase the caster's resistence to Disease attacks.
Resistant Resist Draining Cleric   6 60 105     433   13 13 10             This spell will increase the caster's resistence to Draining attacks.
Resistant Resist Draining Explorer   9 91 165     433   13 13 10             This spell will increase the caster's resistence to Draining attacks.
Resistant Resist Draining Paladin             433   13 13 10             This spell will increase the caster's resistence to Draining attacks.
Resistant Resist Draining Sorcerer   3 30 45     433   13 13 10             This spell will increase the caster's resistence to Draining attacks.
Resistant Resist Draining Warlock   9 91 165     433   13 13 10             This spell will increase the caster's resistence to Draining attacks.
Resistant Resist Fire Cleric   6 56 97     433   13 13               This spell will increase the caster's resistence to Fire attacks.
Resistant Resist Fire Explorer   9 85 153     433   13 13               This spell will increase the caster's resistence to Fire attacks.
Resistant Resist Fire Sorcerer   3 28 43     433   13 13               This spell will increase the caster's resistence to Fire attacks.
Resistant Resist Fire Warlock   9 85 153     433   13 13               This spell will increase the caster's resistence to Fire attacks.
Resistant Resist Magic Cleric   10 87 159     253   14 12 12           Libram of Magic This spell will increase the caster's resistence to Magic spells.
Resistant Resist Magic Explorer   15 131 245     253   14 12 12           Libram of Magic This spell will increase the caster's resistence to Magic spells.
Resistant Resist Magic Sorcerer   5 43 73     253   14 12 12           Libram of Magic This spell will increase the caster's resistence to Magic spells.
Resistant Resist Magic Warlock   15 131 245     253   14 12 12           Libram of Magic This spell will increase the caster's resistence to Magic spells.
Resistant Resist Paralysis Cleric   8 72 129     333   14 14 8   12         This spell will increase the caster's resistence to Paralyzing attacks.
Resistant Resist Paralysis Explorer   12 110 209     333   14 14 8   12         This spell will increase the caster's resistence to Paralyzing attacks.
Resistant Resist Paralysis Sorcerer   4 36 57     333   14 14 8   12         This spell will increase the caster's resistence to Paralyzing attacks.
Resistant Resist Paralysis Warlock   12 110 209     333   14 14 8   12         This spell will increase the caster's resistence to Paralyzing attacks.
Resistant Resist Poison Cleric   8 72 129     333   10 12 10             This spell will increase the caster's resistence to Poison and venom attacks.
Resistant Resist Poison Explorer   12 110 203     333   10 12 10             This spell will increase the caster's resistence to Poison and venom attacks.
Resistant Resist Poison Sorcerer   4 36 57     333   10 12 10             This spell will increase the caster's resistence to Poison and venom attacks.
Resistant Resist Poison Warlock   12 110 203     333   10 12 10             This spell will increase the caster's resistence to Poison and venom attacks.
Resistant Resist Stoning Cleric   8 75 135     333   12 13 12   12         This spell will increase the caster's resistence to Petrifying attacks.
Resistant Resist Stoning Explorer   12 110 203     333   12 13 12   12         This spell will increase the caster's resistence to Petrifying attacks.
Resistant Resist Stoning Sorcerer   4 37 61     333   12 13 12   12         This spell will increase the caster's resistence to Petrifying attacks.
Resistant Resist Stoning Warlock   12 110 203     333   12 13 12   12         This spell will increase the caster's resistence to Petrifying attacks.
Visual Brightness Explorer   12 193 357       12 12       14         The most basic of Visual Spells, using this magic will cause a glowing aura to appear around the caster for the duration of a trip in the dungeon.
Visual Brightness Mage   6 77 133       12 12       14         The most basic of Visual Spells, using this magic will cause a glowing aura to appear around the caster for the duration of a trip in the dungeon.
Visual Charm of Concealment Explorer   6 85 147         12 14     12         This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character.
Visual Charm of Concealment Mage   4 56 91         12 14     12         This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character.
Visual Charm of Concealment Sorcerer   2 28 37         12 14     12         This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character.
Visual Charm of Concealment Warlock   8 113 203         12 14     12         This spell is a very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilitioes will be able to see the character.
Visual Flash of Sight Explorer   9 119 215         11 11 11   12         This spell enables the caster to see for an instant though the eyes of Infravision.
Visual Flash of Sight Mage   4 49 79         11 11 11   12         This spell enables the caster to see for an instant though the eyes of Infravision.
Visual Mass Sight Veil Sorcerer   8 85 151       10 12 16 12 10 10       Codex of Illusion  
Visual See Invisible Explorer   6 85 147         14 12     12         This spell will enable a character to see those who are invisible to the naked eye.
Visual See Invisible Mage   4 56 91         14 12     12         This spell will enable a character to see those who are invisible to the naked eye.
Visual See Invisible Sorcerer   2 28 37         14 12     12         This spell will enable a character to see those who are invisible to the naked eye.
Visual See Invisible Warlock   8 113 203         14 12     12         This spell will enable a character to see those who are invisible to the naked eye.
Visual Shining Lights Explorer   18 269         16 17   12   15         The brightest of the Visual Spells, Shining Lights creates one dozen glowing orbs that constantly surround the caster, thus giving off extremely bright illumination.
Visual Shining Lights Mage   10 142 259       16 17   12   15         The brightest of the Visual Spells, Shining Lights creates one dozen glowing orbs that constantly surround the caster, thus giving off extremely bright illumination.


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