| Class | Name | Spell Picture | Guild | Resistance | Level Learned | Starting Cost | Minimum Mana Level | Attack Damage | Defense Damage | 95% Resistance Level | STR | INT | WIS | CON | CHA | DEX | Monster Groups | Monsters per Group | Range | Spell Book | Prose |
| Banish | Banish Demon |  | Cleric | Magic | 6 | 66 | 113 | 20 | 21 | | | 16 | 16 | 14 | | 12 | 4 | 8 | 3 | | A dark spell of old. Much like Banish Devil, this Spell calls upon Hades to take back those who have escaped |
| Banish | Banish Demon |  | Warlock | Magic | 12 | 132 | 245 | 20 | 21 | | | 16 | 16 | 14 | | 12 | 4 | 8 | 3 | | A dark spell of old. Much like Banish Devil, this Spell calls upon Hades to take back those who have escaped |
| Banish | Banish Devil |  | Cleric | Magic | 5 | 62 | 105 | 15 | 16 | | | 14 | 10 | 12 | | 12 | 4 | 8 | 2 | | An ancient spell that invokes the fury of Hell to yank the specified target(s) back to the plane whence they came |
| Banish | Banish Devil |  | Warlock | Magic | 10 | 125 | 227 | 15 | 16 | | | 14 | 10 | 12 | | 12 | 4 | 8 | 2 | | An ancient spell that invokes the fury of Hell to yank the specified target(s) back to the plane whence they came |
| Bind | Control |  | Mage | | 3 | 47 | 71 | | | | | 12 | 12 | | 10 | | | | | | |
| Bind | Domination |  | Mage | | 12 | 218 | 403 | | | | | 18 | 18 | 18 | 18 | | | | | Grimoire of Domination | |
| Bind | Life Domination |  | Mage | | 16 | 332 | | | | | | 20 | 20 | 20 | 20 | | | | | Grimoire of Imprisonment | |
| Bind | Restrain |  | Mage | | 6 | 94 | 163 | | | | | 14 | 14 | | 16 | | | | | | |
| Charm | Charm Animal |  | Mage | Magic | 2 | 26 | 35 | 15 | 6 | | | 12 | 12 | | 14 | | 1 | 4 | 1 | | |
| Charm | Charm Dragon |  | Mage | Magic | 7 | 94 | 167 | 15 | 16 | | | 18 | 18 | | 18 | | 1 | 4 | 4 | Codex of Dragonkind | |
| Charm | Charm Elemental |  | Mage | Magic | 3 | 41 | 63 | 15 | 6 | | | 13 | 13 | | 15 | | 1 | 4 | 2 | | |
| Charm | Charm Giant |  | Mage | Magic | 5 | 68 | 113 | 15 | 9 | | | 15 | 15 | | 16 | | 1 | 4 | 2 | | |
| Charm | Charm Humanoid |  | Mage | Magic | 4 | 51 | 83 | 15 | 9 | | | 14 | 14 | | 14 | | 1 | 4 | 2 | | |
| Charm | Charm Insect |  | Mage | Magic | 1 | 18 | 19 | 10 | 4 | | | 12 | 12 | | | | 1 | 4 | 1 | | |
| Charm | Charm Monster |  | Mage | Magic | 6 | 79 | 137 | 15 | 13 | | | 12 | 17 | | 10 | | 1 | 4 | 3 | | |
| Charm | Charm Undead |  | Mage | Magic | 5 | 64 | 107 | 15 | 9 | | | 15 | 15 | | 10 | | 1 | 4 | 2 | | |
| Charm | Control Animal |  | Mage | Magic | 5 | 66 | 111 | 15 | 9 | | | 13 | 13 | | 14 | | 1 | 4 | 2 | | |
| Charm | Control Elemental |  | Mage | Magic | 6 | 83 | 143 | 30 | 13 | | | 15 | 15 | | 12 | | 1 | 4 | 3 | | |
| Charm | Dominate Demon |  | Mage | Magic | 8 | 113 | 203 | 16 | 16 | | | 15 | 17 | 12 | 17 | | 1 | 4 | 4 | Codex of Demons | |
| Charm | Dominate Devil |  | Mage | Magic | 8 | 117 | 209 | 15 | 16 | | | 15 | 18 | 12 | 18 | | 1 | 4 | 4 | Codex of Devils | |
| Charm | Dominate Giant |  | Mage | Magic | 10 | 161 | 293 | 15 | 21 | | | 18 | 18 | | 18 | | 1 | 4 | 5 | Codex of Kings | |
| Charm | Dominate Humanoid |  | Mage | Magic | 8 | 117 | 209 | 15 | 21 | | | 16 | 16 | | 16 | | 1 | 4 | 4 | Codex of Bipeds | |
| Charm | Dominate Undead |  | Mage | Magic | 9 | 144 | 259 | 15 | 21 | | | 16 | 17 | | 12 | | 1 | 4 | 4 | Codex of the Dead | |
| Charm | Soul Domination |  | Mage | Magic | 12 | 180 | 333 | 25 | 51 | | | 18 | 21 | 18 | 22 | | 1 | 4 | 6 | Grimoire of Souls | |
| Cold | Artic Storm |  | Sorcerer | Cold | 12 | 189 | 351 | 40 | 26 | | | 21 | 20 | | | 18 | 4 | 12 | 6 | Grimoire of Deathly Chills | |
| Cold | Cold Blast |  | Sorcerer | Cold | 2 | 28 | 37 | 15 | 2 | | | 12 | 9 | | | 9 | 2 | 4 | 1 | | |
| Cold | Hail Storm |  | Sorcerer | Cold | 8 | 125 | 227 | 20 | 11 | | | 19 | 18 | | | 12 | 4 | 8 | 4 | Codex of Freezing | |
| Cold | Ice Spray |  | Sorcerer | Cold | 5 | 58 | 99 | 15 | 6 | | | 16 | 8 | | | 9 | 3 | 6 | 2 | | |
| Damage | Cause Fatal Wounds |  | Cleric | Magic | 7 | 87 | 153 | 20 | 9 | | | 17 | 17 | 14 | | 16 | 4 | 9 | 4 | Codex of Fatality | This hideous spell causes the bones of the designated target(s) to explode, causing instant death. |
| Damage | Cause Fatal Wounds |  | Warlock | Magic | 9 | 108 | 195 | 20 | 9 | | | 17 | 17 | 14 | | 16 | 4 | 9 | 4 | Codex of Fatality | This hideous spell causes the bones of the designated target(s) to explode, causing instant death. |
| Damage | Cause Heavy Wounds |  | Cleric | Magic | 3 | 45 | 69 | 13 | 4 | | | 12 | 13 | 10 | | 12 | 4 | 6 | 2 | | An advanced form of Cause Wounds, this spell not only attempts to rupture the tissures of the designated target(s) with more force, it also attempts to implode the victim as well by bursting the organs. |
| Damage | Cause Heavy Wounds |  | Warlock | Magic | 4 | 56 | 91 | 13 | 4 | | | 12 | 13 | 10 | | 12 | 4 | 6 | 2 | | An advanced form of Cause Wounds, this spell not only attempts to rupture the tissures of the designated target(s) with more force, it also attempts to implode the victim as well by bursting the organs. |
| Damage | Cause Wounds |  | Cleric | Magic | 1 | 22 | 23 | 10 | 2 | | | 10 | 12 | 8 | | 10 | 2 | 4 | 1 | | When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them. |
| Damage | Cause Wounds |  | Warlock | Magic | 1 | 22 | 23 | 10 | 2 | | | 10 | 12 | 8 | | 10 | 2 | 4 | 1 | | When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them. |
| Damage | Deadly Harm |  | Cleric | Magic | 6 | 75 | 131 | 20 | 7 | | | 17 | 16 | 13 | | 16 | 4 | 7 | 3 | | A more devestating form of Killing Power that functions slightly differently. This spell dranings the life force of its victim(s) and feeds it to the earth. |
| Damage | Deadly Harm |  | Warlock | Magic | 8 | 94 | 169 | 20 | 7 | | | 17 | 16 | 13 | | 16 | 4 | 7 | 3 | | A more devestating form of Killing Power that functions slightly differently. This spell dranings the life force of its victim(s) and feeds it to the earth. |
| Damage | Draining Touch |  | Cleric | Magic | 6 | 74 | 127 | 40 | 26 | | | 17 | 17 | 12 | | 14 | 1 | 1 | 3 | | A deadly spell, when involked and the caster touches the designated target,their life force is usually drained into the groud, leavinv a lifeless shell |
| Damage | Draining Touch |  | Warlock | Magic | 8 | 93 | 165 | 40 | 26 | | | 17 | 17 | 12 | | 14 | 1 | 1 | 3 | | A deadly spell, when involked and the caster touches the designated target,their life force is usually drained into the groud, leavinv a lifeless shell |
| Damage | Killing Power |  | Cleric | Magic | 5 | 66 | 111 | 15 | 6 | | | 15 | 14 | 12 | | 14 | 4 | 6 | 2 | | Not much is known about how this spell functions, but it causes the life force of the targets to be yanked from their bodies. |
| Damage | Killing Power |  | Warlock | Magic | 6 | 83 | 143 | 15 | 6 | | | 15 | 14 | 12 | | 14 | 4 | 6 | 2 | | Not much is known about how this spell functions, but it causes the life force of the targets to be yanked from their bodies. |
| Damage | Word of Death |  | Cleric | Magic | 12 | 208 | 385 | 30 | 51 | | 15 | 21 | 21 | 18 | | 20 | 4 | 14 | 6 | Grimoire of Death | One of the most feared Magic Spells in the world since there are few known Resistences to it, Word of Death, which is known by only the most advanced spell-casters, calls upon the wrath of Nardun, the God of Pain, and asks him to dispose of the caster's target(s). When summoned in full it is said that Nardun can never be overcome. |
| Damage | Word of Death |  | Warlock | Magic | 15 | 262 | 491 | 30 | 51 | | 15 | 21 | 21 | 18 | | 20 | 4 | 14 | 6 | Grimoire of Death | One of the most feared Magic Spells in the world since there are few known Resistences to it, Word of Death, which is known by only the most advanced spell-casters, calls upon the wrath of Nardun, the God of Pain, and asks him to dispose of the caster's target(s). When summoned in full it is said that Nardun can never be overcome. |
| Dispell | Abolish Undead |  | Cleric | Magic | 8 | 142 | 253 | 80 | 13 | | | 16 | 16 | 18 | | 12 | 2 | 4 | 4 | Codex of Abolishment | The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets |
| Dispell | Abolish Undead |  | Paladin | Magic | 24 | 247 | | 80 | 13 | | | 16 | 16 | 18 | | 12 | 2 | 4 | 4 | Codex of Abolishment | The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets |
| Dispell | Abolish Undead |  | Warlock | Magic | 16 | 284 | | 80 | 13 | | | 16 | 16 | 18 | | 12 | 2 | 4 | 4 | Codex of Abolishment | The most advanced Dispel Spell ever devised, the magic induced when it is invoked is so great that it usually annihilates all targets. The only drawback is that the magic is usually too focused to affect a large number of targets |
| Dispell | Dispell Elemental |  | Cleric | Magic | 4 | 47 | 75 | 15 | 16 | | | 15 | 15 | 14 | | 10 | 4 | 8 | 2 | | Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed. |
| Dispell | Dispell Elemental |  | Paladin | Magic | 12 | 142 | 263 | 15 | 16 | | | 15 | 15 | 14 | | 10 | 4 | 8 | 2 | | Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed. |
| Dispell | Dispell Elemental |  | Warlock | Magic | 8 | 94 | 169 | 15 | 16 | | | 15 | 15 | 14 | | 10 | 4 | 8 | 2 | | Even though the true nature of most Elemental creatures is unknown, this spell is said to act much like Dispel Undead, as it breaks apart the Elemental targets and turns them back into the Elements from which they were formed. |
| Dispell | Dispell Undead |  | Cleric | Magic | 3 | 37 | 57 | 15 | 16 | | | 12 | 12 | 10 | | 10 | 4 | 8 | 2 | | A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust. |
| Dispell | Dispell Undead |  | Paladin | Magic | 9 | 113 | 205 | 15 | 16 | | | 12 | 12 | 10 | | 10 | 4 | 8 | 2 | | A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust. |
| Dispell | Dispell Undead |  | Warlock | Magic | 6 | 75 | 131 | 15 | 16 | | | 12 | 12 | 10 | | 10 | 4 | 8 | 2 | | A useful spell when one is attacted by Unded. Any targets affected by this spell will instantly break down and become dust. |
| Electrical | Electrical Discharge |  | Sorcerer | Electric | 7 | 85 | 149 | 25 | 9 | | | 18 | 10 | | | 12 | 4 | 7 | 4 | Codex of Discharging | |
| Electrical | Electric Field |  | Sorcerer | Electric | 11 | 170 | 313 | 10 | 51 | | | 17 | 12 | | | 12 | 4 | 12 | 6 | Grimoire of Striking | |
| Electrical | Lightning Bolt |  | Sorcerer | Electric | 3 | 36 | 55 | 15 | 4 | | | 14 | 9 | | | 9 | 2 | 4 | 2 | | |
| Electrical | Shock |  | Sorcerer | Electric | 1 | 18 | 19 | 10 | 1 | | | 12 | 10 | | | 8 | 2 | 2 | 1 | | |
| Electrical | Striking |  | Sorcerer | Electric | 11 | 129 | 237 | 25 | 26 | | | 19 | 13 | | | 13 | 1 | 1 | 6 | Grimoire of Manipulation | |
| Electrical | Thunder Bolt |  | Sorcerer | Electric | 6 | 87 | 149 | 20 | 7 | | | 16 | 10 | | | 12 | 3 | 6 | 3 | | |
| Elemental | Acidic Spray |  | Sorcerer | Acid | 6 | 75 | 131 | 30 | 11 | | 10 | 10 | 12 | 10 | | 15 | 3 | 6 | 3 | Libram of Acid | |
| Elemental | Flesh to Stone |  | Sorcerer | Stone | 8 | 227 | 405 | 50 | 51 | | 15 | 16 | 18 | 16 | | 14 | 1 | 1 | 4 | Codex of Stoning | |
| Elemental | Leprosy |  | Cleric | Disease | 4 | 47 | 75 | 20 | 9 | | | 12 | 12 | 12 | | 12 | 3 | 4 | 2 | | When invoked, this spel causes the target(s) to become infected with such an advanced case of Leprosy that, quite often, they fall apart and die horribly. |
| Elemental | Leprosy |  | Sorcerer | Disease | 4 | 47 | 75 | 20 | 9 | | | 12 | 12 | 12 | | 12 | 3 | 4 | 2 | | When invoked, this spel causes the target(s) to become infected with such an advanced case of Leprosy that, quite often, they fall apart and die horribly. |
| Elemental | Leprosy |  | Villian | Disease | 12 | 42 | 263 | 20 | 9 | | | 12 | 12 | 12 | | 12 | 3 | 4 | 2 | | When invoked, this spel causes the target(s) to become infected with such an advanced case of Leprosy that, quite often, they fall apart and die horribly. |
| Elemental | Paralyzing Death |  | Sorcerer | Paralysis | 10 | 170 | 311 | 50 | 31 | | 18 | 20 | 18 | 16 | | 14 | 4 | 8 | 5 | Grimoire of Paralyzation | |
| Elemental | Poison |  | Cleric | Poison | 2 | 24 | 33 | 15 | 6 | | | 12 | 12 | 10 | | 13 | 2 | 4 | 1 | | This useful spell introduces a deadly poison into the system of the caster's target(s). This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures |
| Elemental | Poison |  | Sorcerer | Poison | 2 | 24 | 33 | 15 | 6 | | | 12 | 12 | 10 | | 13 | 2 | 4 | 1 | | This useful spell introduces a deadly poison into the system of the caster's target(s). This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures |
| Elemental | Poison |  | Villian | Poison | 6 | 68 | 117 | 15 | 6 | | | 12 | 12 | 10 | | 13 | 2 | 4 | 1 | | This useful spell introduces a deadly poison into the system of the caster's target(s). This fast-acting toxin causes paralysis of the respiratory system, asphyxiating even the strongest creatures |
| Fire | Blue Flame |  | Sorcerer | Fire | 3 | 22 | 35 | 15 | 11 | | | 14 | 10 | | | | 1 | 2 | 2 | | |
| Fire | Burning Air |  | Sorcerer | Fire | 10 | 142 | 259 | 39 | 21 | | | 21 | 21 | | | 18 | 4 | 14 | 6 | Grimoire of Incineration | |
| Fire | Firebolt |  | Sorcerer | Fire | 1 | 26 | 27 | 10 | 1 | | | 12 | 10 | | | | 2 | 4 | 1 | | |
| Fire | Flamesheet |  | Sorcerer | Fire | 5 | 39 | 67 | 15 | 16 | | | 15 | 13 | | | 12 | 3 | 6 | 2 | | |
| Fire | Sphere of Flames |  | Sorcerer | Fire | 10 | 142 | 259 | 25 | 13 | | | 20 | 21 | | | 18 | 4 | 10 | 5 | Codex of Flames | |
| Fire | Striking Flame |  | Sorcerer | Fire | 7 | 85 | 149 | 20 | 9 | | | 18 | 18 | | | 16 | 4 | 7 | 4 | Codex of Fury | |
| Heal | Cure |  | Cleric | | 8 | 96 | 173 | 20 | 15 | | 12 | 18 | 18 | 12 | | | | | | Codex of Curing | Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim |
| Heal | Cure Disease |  | Cleric | | 5 | 43 | 77 | | | | | 15 | 15 | | | | | | | | This spell will both Heal the receiving character's wounds and remove any ailments that the character may be suffering from, such as Poison and Disease. |
| Heal | Cure Disease |  | Mage | | 10 | 87 | 159 | | | | | 15 | 15 | | | | | | | | Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from. |
| Heal | Cure Disease |  | Paladin | | 15 | 131 | 245 | | | | | 15 | 15 | | | | | | | | Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from. |
| Heal | Cure Paralysis |  | Cleric | | 4 | 45 | 73 | | | | 6 | 11 | 11 | 10 | | 6 | | | | | Another useful spell, involking this magic will remove any type of Disease that the receiving character may be suffering from. |
| Heal | Cure Paralysis |  | Mage | | 8 | 91 | 163 | | | | 6 | 11 | 11 | 10 | | 6 | | | | | This spell will remove any type of Paralysis that has been inflicted upon the receiving character. |
| Heal | Cure Paralysis |  | Paladin | | 12 | 136 | 253 | | | | 6 | 11 | 11 | 10 | | 6 | | | | | This spell will remove any type of Paralysis that has been inflicted upon the receiving character. |
| Heal | Cure Paralysis |  | Villian | | 12 | 136 | 253 | | | | 6 | 11 | 11 | 10 | | 6 | | | | | This spell will remove any type of Paralysis that has been inflicted upon the receiving character. |
| Heal | Cure Poison |  | Cleric | | 3 | 26 | 39 | | | | | 13 | 13 | | | | | | | | This spell will remove any type of Paralysis that has been inflicted upon the receiving character. |
| Heal | Cure Poison |  | Mage | | 6 | 53 | 91 | | | | | 13 | 13 | | | | | | | | Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim |
| Heal | Cure Poison |  | Paladin | | 9 | 79 | 143 | | | | | 13 | 13 | | | | | | | | Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim |
| Heal | Cure Poison |  | Villian | | 9 | 79 | 143 | | | | | 13 | 13 | | | | | | | | Very useful to any adventurer, this spell will remove any form of Poison that has been inflicted on a victim |
| Heal | Heal |  | Cleric | | 4 | 49 | 79 | 15 | 6 | | | 15 | 15 | 8 | | | | | | | A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected. |
| Heal | Heal |  | Mage | | 8 | 98 | 175 | 15 | 6 | | | 15 | 15 | 8 | | | | | | | A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected. |
| Heal | Heal |  | Paladin | | 12 | 148 | 273 | 15 | 6 | | | 15 | 15 | 8 | | | | | | | A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected. |
| Heal | Heal |  | Villian | | 12 | 148 | 273 | 15 | 6 | | | 15 | 15 | 8 | | | | | | | A more powerful Heal Spell, this magic is used to repair both small and large wounds. However, just and Minor Heal, other ailments are not affected. |
| Heal | Mass Heal |  | Cleric | | 8 | 104 | 185 | 15 | 6 | | | 16 | 16 | | | | | | | Codex of Healing | An advanced heal spell that affects the entire party |
| Heal | Minor Heal |  | Cleric | | 2 | 24 | 33 | 5 | 3 | | | 13 | 13 | | | | | | | | This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury |
| Heal | Minor Heal |  | Mage | | 4 | 49 | 79 | 5 | 3 | | | 13 | 13 | | | | | | | | This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury |
| Heal | Minor Heal |  | Paladin | | 6 | 68 | 117 | 5 | 3 | | | 13 | 13 | | | | | | | | This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury |
| Heal | Minor Heal |  | Villian | | 6 | 74 | 127 | 5 | 3 | | | 13 | 13 | | | | | | | | This general Heal Spell is useful for removing small wounds only, so it will not help any other type of injury |
| Heal | Raise Dead |  | Cleric | | 7 | 87 | 153 | | | | 14 | 16 | 16 | 12 | | 8 | | | | Codex of Life | This spell recalls the spirit of the receiving character's body and attempts to reunite the two. Be aware that this spell will only bring the recipient to life, not heal them. |
| Heal | Restoration |  | Cleric | | 7 | 91 | 159 | 40 | 13 | | | 17 | 17 | 12 | | | | | | Codex of Restoration | Restoration is the most advanced Heal Spell. It usually renews a character to full health after only one casting |
| Heal | Resurrect |  | Cleric | | 12 | 275 | 501 | | | | | 21 | 21 | 14 | | 18 | | | | Grimoire of Light | A more powerful version of Raise Dead, this magic also brings the receiving character back to full health. |
| Heal | Stone to Flesh |  | Cleric | | 8 | 104 | 185 | | | | | 18 | 18 | 16 | | 15 | | | | Codex of Revival | Specifically used to return a Stoned character to flesh, this spell is the only Resurrection Spell which will restore those who have suffered such a fate. |
| Kill | Cause Death |  | Mage | Magic | 8 | 100 | 179 | 20 | 9 | | | 18 | 16 | 14 | | 12 | 4 | 8 | 4 | Codex of Dessertion | A simple spell which drives the spirit from the flesh and attempts to shut down the mind and body |
| Kill | Cause Death |  | Warlock | Magic | 8 | 100 | 179 | 20 | 9 | | | 18 | 16 | 14 | | 12 | 4 | 8 | 4 | Codex of Dessertion | A simple spell which drives the spirit from the flesh and attempts to shut down the mind and body |
| Kill | Field of Death |  | Mage | Magic | 10 | 121 | 221 | 25 | 41 | | | 22 | 22 | 18 | | 21 | 4 | 20 | 7 | Grimoire of Mortality | |
| Kill | Field of Death |  | Warlock | Magic | 10 | 121 | 221 | 25 | 41 | | | 22 | 22 | 18 | | 21 | 4 | 20 | 7 | Grimoire of Mortality | |
| Kill | Life Shatter |  | Mage | Magic | 3 | 30 | 45 | 15 | 3 | | | 13 | 8 | | | 8 | 4 | 6 | 2 | | A more advanced form of Paralysis, this spell also affects the spirit as well, attempting to extinguish it. |
| Kill | Life Shatter |  | Warlock | Magic | 3 | 30 | 45 | 15 | 3 | | | 13 | 8 | | | 8 | 4 | 6 | 2 | | A more advanced form of Paralysis, this spell also affects the spirit as well, attempting to extinguish it. |
| Kill | Paralysis |  | Mage | Magic | 1 | 18 | 19 | 37165 | | | | 11 | 8 | | | 6 | 2 | 2 | 1 | | This spell causes all nerves in the designated targets to stop functioning, causing Death. It is similar to the Paralyzing Death Spell, but requires less ability ot master. |
| Kill | Paralysis |  | Warlock | Magic | 1 | 18 | 19 | 37165 | | | | 11 | 8 | | | 6 | 2 | 2 | 1 | | This spell causes all nerves in the designated targets to stop functioning, causing Death. It is similar to the Paralyzing Death Spell, but requires less ability ot master. |
| Kill | Piercing Darkness |  | Mage | Magic | 10 | 121 | 221 | 20 | 13 | | | 19 | 18 | 10 | | 12 | 4 | 10 | 5 | Codex of Darkness | It is said that this spell invokes a dark form from the spiritua world which penetrates its victims and consumes their life force. |
| Kill | Piercing Darkness |  | Warlock | Magic | 10 | 121 | 221 | 20 | 13 | | | 19 | 18 | 10 | | 12 | 4 | 10 | 5 | Codex of Darkness | It is said that this spell invokes a dark form from the spiritua world which penetrates its victims and consumes their life force. |
| Kill | Shimmering Death |  | Mage | Magic | 5 | 72 | 121 | 15 | 6 | | | 13 | 12 | | | 16 | 4 | 7 | 2 | | When invoked, this spell paralyzes the victims with a blinding light, then sucks the life force from their helpless bodies. |
| Kill | Shimmering Death |  | Warlock | Magic | 5 | 72 | 121 | 15 | 6 | | | 13 | 12 | | | 16 | 4 | 7 | 2 | | When invoked, this spell paralyzes the victims with a blinding light, then sucks the life force from their helpless bodies. |
| Location | Beast Search |  | Explorer | | 10 | 191 | 349 | | | | | | | | | | | | | Codex of Enemies | Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster. |
| Location | Beast Search |  | Mage | | 8 | 163 | 291 | | | | | | | | | | | | | Codex of Enemies | Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a particular creature or, at least, the area that it frequents. It isn't nearly as accurate as paying the Seer himself to find the monster. |
| Location | Detect Depth |  | Explorer | | 3 | 43 | 65 | | | | | 14 | 13 | 12 | | | | | | | Useful in helping lost Explorers 'find themselves.' |
| Location | Detect Depth |  | Mage | | 3 | 43 | 65 | | | | | 14 | 13 | 12 | | | | | | | Useful in helping lost Explorers 'find themselves.' |
| Location | Detect Depth |  | Warlock | | 3 | 43 | 65 | | | | | 14 | 13 | 12 | | | | | | | Useful in helping lost Explorers 'find themselves.' |
| Location | Establish Mystic Portal |  | Artisan | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Location | Establish Mystic Portal |  | Barbarian | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Location | Establish Mystic Portal |  | Cleric | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Location | Establish Mystic Portal |  | Explorer | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Location | Establish Mystic Portal |  | Mage | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Location | Establish Mystic Portal |  | Ninja | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Location | Establish Mystic Portal |  | Paladin | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Location | Establish Mystic Portal |  | Sorcerer | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Location | Establish Mystic Portal |  | Thief | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Location | Establish Mystic Portal |  | Villian | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Location | Establish Mystic Portal |  | Warlock | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Location | Establish Mystic Portal |  | Warrior | | 1 | 1 | 1 | | | | | 12 | 12 | | | | | | | | Casting this spell will set the caster's "Establish Mystic Portal" location. This means that when the character casts "Open Mystic Portal," he or she will then be returned to the exact location where Establish Mystic Portal was last cast. |
| Location | Find Direction |  | Explorer | | 6 | 85 | 147 | | | | | 14 | 12 | | | 14 | | | | | Also useful in helping lost Explorers 'find themselves.' |
| Location | Find Direction |  | Mage | | 6 | 85 | 147 | | | | | 14 | 12 | | | 14 | | | | | Also useful in helping lost Explorers 'find themselves.' |
| Location | Find Direction |  | Warlock | | 6 | 85 | 147 | | | | | 14 | 12 | | | 14 | | | | | Also useful in helping lost Explorers 'find themselves.' |
| Location | Item Search |  | Explorer | | 13 | 292 | | | | | | | | | | | | | | Grimoire of Artifacts | Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a creature that carries a particular item. It isn't nearly as accurate as paying the Seer himself to find the item, but is can be much less expensive. |
| Location | Item Search |  | Mage | | 11 | 246 | 453 | | | | | | | | | | | | | Grimoire of Artifacts | Created in the time before the destruction of the Guilds by the grandfather of the current Seer, this spell will permit the caster to look for a creature that carries a particular item. It isn't nearly as accurate as paying the Seer himself to find the item, but is can be much less expensive. |
| Location | Retrieve Soul |  | Explorer | | 14 | 256 | 479 | | | | 16 | 18 | 18 | 16 | | 18 | | | | Grimoire of Retrieval | When an unlucky character teleports or walks into solid rock, the only way to retrieve them is with this spell. The caster of the spell must be on the same level that the Rocked character is, or as close as they can get, If the spell is successful, the retrieved character's body will appear at the feet of teh caster ready to be carried or resurrected. |
| Location | Retrieve Soul |  | Mage | | 14 | 256 | 479 | | | | 16 | 18 | 18 | 16 | | 18 | | | | Grimoire of Retrieval | When an unlucky character teleports or walks into solid rock, the only way to retrieve them is with this spell. The caster of the spell must be on the same level that the Rocked character is, or as close as they can get, If the spell is successful, the retrieved character's body will appear at the feet of teh caster ready to be carried or resurrected. |
| Location | Soul Search |  | Explorer | | 6 | 66 | 131 | | | | 8 | 15 | 14 | 8 | | 12 | | | | | This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned. |
| Location | Soul Search |  | Mage | | 6 | 66 | 131 | | | | 8 | 15 | 14 | 8 | | 12 | | | | | This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned. |
| Location | Soul Search |  | Warlock | | 6 | 66 | 131 | | | | 8 | 15 | 14 | 8 | | 12 | | | | | This spell allows the caster to search for another character. The caster will redeive the offset coordinates, relative to their position and orientatio, of wher the searched-for soul is, provided they are on the same level. It the character being searched for is not on the same level as the cater, an up or down value will be returned. |
| Magical | Amphibious Breathing |  | Cleric |